A temporary change in the mouse pointer gain.
A procedure associated with a widget and invoked by the Xt event dispatcher when the widget receives an event of a given type. The widget's translation table associates event descriptions with actions.
A type of choice used to invoke an action where further specification of parameters for invocation of the action are not required.
A message that indicates that a condition requiring a response from the user has occurred.
An element used to invoke or initiate an action using the SELECT BUTTON. Activatable elements are used to represent action choices, dialog choices, and cascading choices.
To initiate the activity associated with a choice.
A special user assist action that applications can use. In an application that supports activation preview, when a user presses and holds the SELECT button over a push button or a toggle button, information is presented that describes the effect of activating the control. Also referred to as previewing.
The cursor displayed in or on the control that has focus.
A region of text that acts like an activatable element.
A keyboard-based selection mode in which navigation in a scope of selection does not affect the current selection and in which selection techniques toggle the selection state of identified elements.
The process of moving text to fit between the left and right margins.
The button (or virtual button) on a pointing device that the user presses to adjust the current selection region in a selection scope. It is always bound to button 1 augmented by the Shift modifier, but may also be bound to button 2.
An adjustment technique that adjusts the current selection region relative to a point indicated.
An adjustment technique that adjusts the current selection region by moving the mouse or cursor.
Use of an adjustment technique following a selection technique that toggles the selection state of the identified elements.
A selection policy that determines how the current selection region is to be adjusted by an adjustment technique--the three possibilities are a reselect policy, an enlarge-only policy, or a balance-beam policy.
A selection technique used to adjust the current selection reg ion.
A position in a collection of selectable objects that marks one endpoint of an extended selection range.
An element identified by a selection technique for later use with an adjustment technique.
A selection policy which determines whether to enlarge an adjusted selection region to include an anchor element or region.
Point identified by a selection technique for later use with an adjustment technique.
A discontiguous, mouse-based selection toggling technique in which the selection state of the elements in a range is toggled to the inverse of the initial state of the anchor element. Compare with full toggle.
A technique employed to smooth the "stair-stepped" appearance of pixel graphics that include curved or diagonal lines.
The use to which program code is put, such as payroll or inventory. Application or product are sometimes used interchangeably. See also program.
A person who develops code for a set of programs that are collectively used as an application.
A state of a window in which interaction is limited to that window and windows outside of that window's application.
A program used to perform an application or part of an application.
A set of runtime routines or system calls that allows an application program to use a particular service provided by either the operating system or another application program.
A thread of execution created and managed by application code.
A label given to a PushButton in some DialogBoxes that performs the action of applying the current changes in the DialogBox without closing the DialogBox.
An area technique in which two separate mouse or keyboard operations are used to indicate the corners of the area.
A selection policy that determines whether or not elements only partially within an area are included in the current selection region.
An area technique in which the corners of the rectangular area are indicated by moving the mouse or cursor from one corner of the rectangle to the other.
A group selection technique in which the user selects elements within a rectangular area by indicating the opposite corners of the rectangle.
See ready emphasis.
An activatable element containing an arrow graphic.
An identifier that is unique to the display and is associated with a given name. Common uses are to identify properties, types, and selections.
An audible warning signal. See also audible signal, cue.
A sound generated by the operating environment for use as an audible warning signal. Generally used in a quiet environment in which an audible alert can be effective. See also audible cue.
In select mode, augmenting mouse-based selection techniques with the Ctrl modifier in order to toggle the identified elements.
A model in which a window or element is raised to the top of the stacking order of windows when it gains focus. See also manual stacking order.
A means of PushButton activation where a mouse button is pressed and held on a PushButton and the PushButton continues to activate at regular intervals until the mouse button is released.
Scrolling that automatically occurs during a related user interaction, such as selection or drag-and-drop transfer.
See available.
A location within a selection scope not covered by any element that can be selected.
An adjustment policy in which the current selection region is adjusted relative to the endpoint furthest from the point at which an adjustment is initiated.
A mapping of functions to variables, buttons, or controls. On a three-button mouse, the virtual buttons BSelect, BTransfer, and BMenu are considered to be bound to mouse buttons 1, 2, and 3, respectively, in CDE.
A pixmap with a depth of one bit.
The graphic for the part of the window frame that surrounds the client area, title decoration, window menu button, minimize button, and maximize button.
A selection model that allows browsing through single selection collections.
A selection model in which only a single element can be selected, using the browse technique.
An individual selection technique in which moving the mouse or cursor to an element selects it.
A button on a mouse pointing device; mouse buttons can be mapped to the keyboard. A graphical component on a window frame or in a DialogBox that works by pressing it.
An application-defined procedure that a widget invokes at some specified time. Often the widget invokes a callback from an action routine when the widget receives an event of a given type. Widgets that invoke callbacks have resources whose value is a list of callback procedures.
A label given to a PushButton in some DialogBoxes that performs the action of closing the DialogBox without implementing any changes.
A predefined pointer. It indicates that the operation the user is trying is not currently possible. For example, a cannot pointer is used when the user tries to drag an object that cannot be deleted to a trash can.
A control that is temporarily displayed via a cascading choice.
A list that is a spring-loaded, cascaded control.
A menu that is a spring-loaded, cascaded control.
A control that causes a menu to drop down from a menu choice.
A type of choice that, when activated, displays a cascaded control.
A submenu that provides selections that amplify the parent selection on a Pulldown or Popup Menu.
A control used to set values that are not mutually exclusive. The control usually has two states, on or off. Sometimes, it has a third state, indeterminate.
A component used to select settings that are not mutually exclusive. The visual cue to the selection is frequently that the button is filled in or checked.
A graphic that indicates that a value choice, such as a check box, is set.
A group of elements all of the same type. A resource class represents a group of resources with different names. A widget class represents the procedures and data structures shared by all widgets of that class.
A program written specifically for use with the X Window System. Clients create their own windows and know how to resize themselves.
Any device used to store text or graphics during cut-and-paste operations.
A selection often used to cut or copy data from one client and paste it into another client or another window of the same client.
A transfer technique in which the user is able to transfer data to and from an intermediate storage area, called a clipboard.
The restriction of output to a particular area of the screen by a given boundary. For example, windows are clipped by their parents.
A label given to a PushButton in some DialogBoxes that performs the action of closing the DialogBox. Close is also used as a selection in Menus to close the window associated with the Menu.
A group of objects (for example, a list), the contents of a File Manager view area, and so on.
An association between pixel values and colors. Each color is represented by a triple of red, green, and blue values that result in a particular color on a particular screen. Each window has an associated colormap that determines what color is used to display each pixel.
A combination text-list control in which both the text field and the list box are visible at all times.
A control that combines the functions of a text-entry field and a list box.
An area in a window that provides a place for users to enter commands.
A combination text-list control that allows users to review previous commands in the list box and to reissue a previous command or to issue a new command entered into the text-entry field.
A DialogBox used for entering commands.
Moving the keyboard focus among controls within a window.
One of a group of widgets that can have child widgets and can manage their children's geometry.
A byte stream consisting of tag-length-value segments and representing zero or more pieces of text. A compound string has components that contain the text to be displayed, a tag (called a font list element tag) to be matched with an element of a font list, and an indicator denoting the direction in which the text is to be displayed.
A control whose specific purpose is to display objects as icons, and allow them to be selected and operated upon.
Help information about the specific choice or object that the cursor or pointer is on. The help is context sensitive because it provides information about the element in its current context.
A selection policy (used primarily in text) that specifies whether a selection scope allows discontiguous selections.
A visually recognizable element or group of elements that the user interacts with in a well-defined way. In documentation, avoid using this term if possible; instead, describe the specific type of control.
A name for the palette at the top of the window, below the menu bar.
Navigation among controls within a tab group.
An area of a window, similar to the control panels in real life, that is used to hold PushButtons and other graphical components.
A selection policy that specifies whether more than one element at a time can be selected.
Information provided to inform users and orient them as they interact with the interface. A cue could be transient, in which case it is termed a warning signal, or persistent. Persistent cues can be used to direct the user's attention to a part of the screen or user interface, to indicate a particular state of an object, or to alert the user about potentially serious situations. See also graphical cue, audible cue.
The elements selected within a specified selection scope.
The elements in a selection scope identified by the most recently used selection technique in that scope.
The element that the cursor is on.
An element whose appearance represents its contents; for example, a character or a number.
Applied to spring-loaded controls, removes all spring-loaded controls in the system.
The action associated with a window that the user would most likely want to invoke in a given situation when focus is in that window. The default action may change as the focus and state of the window changes. The default action is generally activated when a user double-clicks the SELECT button, presses Enter (except when either operation is used for other purposes), or presses Ctrl Enter or keypadEnter.
When navigating to a menu, this the choice in it which gets focus.
The emphasis on a choice used to indicate that it would be activated if the user requested the default action.
The process of removing selection emphasis from a previously selected element.
A selection policy that determines whether the user is allowed to deselect all elements or not.
See workspace.
A kind of view of a container in which details associated with each object displayed are presented in columns.
See also secondary window, dialog window.
A type of choice used to display a dialog to gather parameters for invocation of an action.
A secondary window used for specialized interaction with the user.
Reduced contrast to show unavailable emphasis.
See unavailable emphasis.
A selection that is not currently available.
Directional keys are arrow keys possibly augmented with the Ctrl modifier.
The use of the pointer to identify an element to interact with and activate, select, or change its value or state.
An information container, like a file, except that instead of text or other data, it contains files and other directories. Directories are hierarchically organized; that is, a directory has a parent directory "above" and may also have subdirectories "below". Similarly, each subdirectory can contain other files and also can have more subdirectories. Because they are hierarchically organized, directories provide a logical way to organize files.
A selection technique that enables the user to select multiple elements that are not necessarily adjacent in a collection.
An abstraction that represents the input and output devices controlled by a single server. Usually a display consists of a keyboard, a pointing device, and one or more screens.
This is a button (which cannot take focus) which indicates whether the object's subobjects are displayed or not.
To perform one click with a pointing device followed by a press without significantly moving the pointer and within a time specified by the operating environment.
Scrolling that occurs during drag.
A graphic that is generated using pixmaps and is moved during a drag operation. The drag icon is composed of a source pixmap, a state cursor, and an operation cursor.
The client within whose window the user starts a drag transaction. See also drag source.
Pointer displayed during dragging. It is made up of a source indicator, a state indicator, and an operation indicator.
See drag and drop.
Visual cues that are associated with the source object and track the pointer.
The object whose graphical representation is being dragged and whose data the user wishes to transfer.
Visual cues associated with the destination object currently under the pointer.
An entity that can be the source or destination for a graphics operation. Both windows and pixmaps are drawables.
A user action which terminates a drag, identifying the destination of the drag and drop interaction as the element under the pointer.
An area of the screen on which the user can drop a drag icon. See also drop zone.
A combination text-list control in which the text-entry field is always visible, but the list box is hidden until the user performs an action to display it.
A combination text-list control that contains a text-display field that is always visible and in which the list box is hidden until the user performs an action to display it.
An area of the workspace (including the Trash Can, Printer, and Mailer controls) that accepts a dropped icon. Icons can be dropped on the workspace for quick access.
A distinguishable part of a user interface. For example, an element can be an object, choice, control, or part of a control.
A visible cue that highlights an entire element (or its border) to indicate that the user's keyboard operations will interact with that element.
Highlighting, color change, or other visual indication of the condition of an element or choice, and the effect of that condition on the user's ability to interact with it. Emphasis can also give the user additional information about the state of an element or choice. In documentation, refer to the specific type of emphasis, such as "selected emphasis".
A selection policy that specifies whether an area will be enlarged to include the elements at the corners of an identified area.
An adjustment policy in which the current selection region is enlarged, but never shrunk, to include the final point identified by an adjustment technique.
A DialogBox that presents an error message.
A CDE icon design style that uses shadow effects to create the illusion that the icon is embossed into its background, typically used in the Front Panel.
An occurrence, or happening, that is significant to an application. Events are typically asynchronous, in that they do not happen as a result of an action taken by the user. Also, the information returned to the user for an event.
A procedure called by the Xt event dispatcher when a widget receives an event of a given type. Event handlers provide input processing at a lower level than callbacks or action routines.
A program loop in which the application receives an event, handles the event, and then waits for the next event. An event loop usually does not end until the user terminates the application. Xt provides an event-dispatching loop suitable for most applications.
An event or situation that prevents, or could prevent, an action requested by a user from being completed in a manner that the user would expect. Exceptions frequently occur when an application is unable to interpret a user's input.
The control in an expandable window that is used to display and remove a secondary pane. The control can have a set of labels that toggle, such as More/Less or Expand/Contract.
A window that allows users to selectively display advanced or application-specific functionality in a separate portion of the window that is normally not visible when the window is initially displayed.
An action invoked by double-clicking a tool to perform a function that is a special case of the actions that might be performed with the tool. For example, if the user double-clicks on an eraser tool, the whole viewing area may be erased. Expert actions provide shortcuts for functions available by other methods.
A means of activation where double-clicking on a PushButton activates a different action from clicking the PushButton.
A type of object that a drag source can process.
A method that regenerates the contents of a window.
A selection model in which any number of elements can be selected, and in which select mode and normal mode are the default modes.
A visible or audible indication that a user action has been accepted by the computer.
A dialog used to allow the user to specify a file name.
A DialogBox used for entering the name of a file for processing.
An internal navigation technique in which typing a character navigates and selects the next element in a control whose textual label begins with that character.
A type of emphasis that indicates the current location for keyboard input.
Navigation in which the user can move focus to a control without interacting with that control, for example, without activating the push button.
A collection of glyphs and associated metrics usually used to display text.
A string associated with a text segment of a compound string or with a font or font set in a font list. When Motif displays text, it associates the text with a font list element tag in a font list and uses the corresponding font or font set to render the text.
A group of fonts often representing the fonts needed to display text in the encoding of a particular locale.
A discontiguous, mouse-based selection toggling technique in which the selection state of each element in the range is toggled. Compare with anchor toggle.
An object that is like a primitive widget in most respects except that it has no associated window or translations. A gadget depends on a manager parent for its colors and for input dispatching.
The ratio of the distance the pointer moves to the distance the mouse moves.
A control that displays a value that the user generally cannot change directly. For example, a gauge can be used to display the percent complete in an in-progress message.
See graphics context.
The elements of a widget's layout, including its size, location, and stacking order.
The process by which the user, parent widgets, and child widgets negotiate the actual sizes and locations of the widgets in an application. In general, a child widget can ask its parent to change its geometry but cannot make any changes on its own. A parent can grant or reject a request from its child and can force changes on the child at other times.
A client's assertion of exclusive use of a keyboard key, the keyboard, a pointer button, the pointer, or the server. Applications usually do not use explicit grabs, but toolkits and window managers often use them to implement such features as menus and accelerators.
A pictorial presentation or image.
A persistent cue that consists of an augmentation of the graphical image of an existing element or elements of the interface. There are three kinds of graphical cues; emphasis cues, cursors, and pointers. See also cue.
A collection of attributes that determine how any given graphics operation affects a drawable. Each graphics operation on a drawable is executed using a given graphics context specified by the client. Some attributes of a graphics context are the foreground pixel, background pixel, line width, and clipping region.
A cursor that identifies an x,y location within a selection scope.
A Menu selection that is not currently available and so has been dimmed.
A rectangular box drawn around a group of controls to indicate that the controls are related and to provide a heading for the group.
A textual label that identifies a group of related fields.
A selection technique that identifies a group of elements in a selection scope whose selection state is to be affected.
This is provided when size, position, or shape can be manipulated.
A secondary window that displays help information.
A state in which a control is not displayed on the screen until explicitly requested by the user.
A kind of linear view of a container in which the contents are displayed in a column, with hierarchical relations between elements identified by indenting.
A graphic character set consisting of symbols used in one of the two common Japanese phonetic alphabets. Each character is represented by 1 byte.
Keyboard navigation which moves the cursor in a horizontal direction.
The actual position on the pointer that identifies the element to which input associated with the pointer is directed.
A graphical image used to symbolize the passage of time and provide a visual cue that the application is currently performing an operation.
A graphical image used to represent the location of the mouse pointer in a text entry box and providing a visual cue that text can be entered in an area.
See internationalization.
A window for organizing icons.
A type of object that a drop site can process.
A message that informs you about the status of a process, such as copying a set of files.
A window that is not receiving keyboard input.
A selection technique that identifies an individual element at a time whose selection state is to be affected.
A specific part of a window in which information about the current application task context is displayed. The information area can also contain other task-related messages.
A message that indicates to a user that a condition or an event has occurred, such as, Document has been deleted.
A short informational message, of two lines or less, displayed in the Information Area of a window that describes some immediate aspect of the current interaction, is present briefly, and usually over-written as the interaction continues. For instance, when the pointer moves over an activatable element in a window, a displayed in the information area of the window.
A DialogBox that is used to display an informational message.
The mechanism used to provide the state information flow between an application and the input method.
A physical device that provides data to a computer.
A manager that handles all the interface actions between an application and the input context and input method. Currently, VendorShell is the input manager.
A layer of mapping between the keyboard keys (or combination of keys) that the user types and the text data that is passed to the application.
A control or choice that cannot receive input or be navigated to.
The position within an editable selection scope at which inserted or pasted data is placed.
Is displayed for the element under the pointer.
Emphasis used to identify the last control containing an editable selection scope on the user's display with which the user interacted; in explicit mode, it is the last such control which had focus, in implicit mode, it is the last such control to which a key or mouse button press or release was directed.
A person who designs the interface of an application.
The process of generalizing programs or systems so that they can handle a variety of languages, character sets, and national customs.
A visible cue that indicates that an object is in use, for example, if a view of the object is being displayed in a window.
A graphic character set consisting of symbols used in Japanese ideographic alphabets.
A character set of symbols used in one of the two common Japanese phonetic alphabets that is used primarily to write foreign words phonetically.
An input device consisting of various keys that allows the user to input data, control cursor and pointer locations, and to control the dialog with the workstation.
Use of the keyboard to move the active cursor.
A model or technique for navigation and selection that is employed when the keyboard is the input device. Two keyboard selection modes are add mode and normal mode. Each of the various selection techniques may support only one or both of these modes.
The set of actions, usually invoked from the keyboard, that cause focus to move from one component to another within an application or between applications.
The text part of an icon or graphical component.
A linear view is a view in which the icons are laid linearly from top to bottom, one row per icon.
A representation of a relation between elements or groups of elements.
A component that presents a list of items for selection.
A button that represents a cascading choice used to display a cascaded list.
An element in a list that can be selected.
The process of providing language-specific or country-specific information and support for programs.
Translating applicable parts of an application into a foreign language and storing this information into files that are accessed by an application.
A graphical symbol that marks the current location of the keyboard input focus for selection. Typically, this symbol is a box that surrounds the current object.
To move a window to the bottom of the window stack on the workspace.
The single control, if any, in a window in which the bulk of the interaction with the user occurs.
The component that organizes the contents of an application.
To place the geometry of a child widget under the control of its parent. In general widgets are eligible to appear on the screen only after they are managed.
One of a group of widgets that can have children and can manage their geometry. Managers provide colors and input dispatching for gadget children.
A model in which windows or elements do not change their stacking order simply as a result of gaining focus. Contrast with automatic stacking order.
To mark a window as eligible to be visible on the screen. A window actually becomes visible when all of its ancestors are mapped and when it is not obscured by an ancestor or by another window.
A group selection technique in which a user interaction in the margin of a selection region selects a group of related elements in the selection scope.
To enlarge a window to its maximum size.
Is the scrolling increment that is larger than the unit scrolling increment, and smaller than a paging increment. See also page scrolling increment, unit scrolling increment.
An animation effect in which a dropped object appears to fade into its drop site. Used to signal that a drop action succeeded.
A list of available selections from which a user chooses.
A menu displayed below the title bar that contains only cascading choices.
A spring-loaded system that consists of a menu bar and any menus cascaded from it.
The button on a pointing device that the user presses to view a pop-up menu. For example, mouse button 3 is the default MENU BUTTON on a three-button mouse.
A button representing a cascading choice used to display a pull-down menu.
An element in a menu that represents a choice.
A rectangular box that contains menu choices.
A collection of Menus cascading from a single CascadeButton.
A spring-loaded system whose cascaded controls are all menus.
A menu-bar choice.
An application window used to contain a Menu. Menu windows are transitory.
A cascading choice that appears on a menu bar. Menu-bar items provide access to menus, which contain additional choices.
A rectangular area at the top of the client area of a window that contains the titles of the standard Pulldown Menus for that application.
A collection of Menus associated with a MenuBar and the MenuBar itself.
Information not requested by the user but displayed in a secondary window by an application in response to an unexpected event or exception. There are three types of messages: information, in-progress, and action.
The localized information an application uses.
A message displayed in a secondary window.
The generic name for any DialogBox that provides information, gives the current state of a work in progress, asks a question, issues a warning, or draws attention to an error.
A DialogBox that presents a message to the user.
A user interface representation of an object that suggests a likeness or analogy with some other object or idea. User interface metaphors may be words, phrases, environments, graphics, or icons that suggest some real-world object or domain.
See balance beam policy.
To turn a window into an icon.
See window icon box.
A method of operation in which the actions that are available to a user are determined by the state of the system.
An idealized keyboard that contains the keys and key labels described in the CDE and Motif Style Guides and Checklist. A model keyboard is used in descriptions because not all keyboards contain the same keys.
Movement of the mouse.
To press and release a button on a pointing device two or more times without significantly moving the pointer and within a time specified by the operating environment.
A group selection technique used within selection scopes whose elements can be organized hierarchically.
To perform one or more clicks with a pointing device followed by a press without significantly moving the pointer and within a time specified by the operating environment.
To click a mouse button multiple times without moving the pointer.
To press a mouse button multiple times without moving the pointer and then move the mouse pointer.
A kind of control used to show one or more pages at a time from among a larger set of pages; each page containing one or more controls.
A selection model that allows multiple single selections.
A selection model in which any number of elements can be selected at a time and in which all selection techniques toggle the identified elements.
To press a mouse button multiple times without moving the pointer.
A key whose use is specialized for navigation, for example a directional key, paging key, and a Home or End key possibly augmented with Ctrl.
A label given to a PushButton in some DialogBoxes that performs the action of answering "no" and closing the DialogBox.
A keyboard-based selection mode in which selection techniques select the element or elements identified by the technique and deselect all other elements in the selection scope.
A multipage control that shows one page at a time and that supports the use of notebook tabs to switch pages.
A control that switches the page displayed in a notebook.
An element that visually represents something that has behavior and contents not revealed solely by the visual representation. Objects are often represented as icons, but could be represented in other ways as well; for example, as list items.
A location for the pre-edit area in an input method. The input data is displayed in a window within the application window but not at the point of insertion.
A label given to a PushButton in some DialogBoxes that performs the action of answering "OK" and closing the DialogBox without implementing any changes.
Describes whether a cursor or pointer identifies a selectable element.
Describes whether a cursor or pointer identifies a selection.
A location for the pre-edit area in an input method. The input data is displayed in a window at the point of insertion.
To start an action or begin working with a text, data, or graphics file.
The part of the drag pointer displayed during drag and drop that indicates whether a drop will result in a move, copy, or link.
A Menu that is associated with an OptionButton. It presents a list of choices within a relatively small space.
A menu containing only value and cascading choices that is displayed from an option menu button or from a cascading choice within an option menu.
See option menu cascade button.
A button used to display an option menu.
A location for the pre-edit area in an input method. The input data is displayed in a window immediately above the point of insertion.
This increment is the amount by which an are is scrolled using a paging operation) equal to the width or height of the scrolled area minus the unit scrolling increment.
Keys on a keyboard used for paging, for example, page up, page down, page left, page right, possibly augment with Ctrl.
An area within a window that provides a place to store commonly used groups of controls.
A control that can be divided into panes using split bars.
A component that allows you to adjust the relative size of its components.
Inserting data into an area. Pasting is commonly used in reference to text files where a block of text is cut from one area and pasted into another area.
A label given to a PushButton in some DialogBoxes that performs the action of pausing the action of the DialogBox.
A selection whose state is unaffected by making a selection in another selection scope.
A unit of height and width for a window or pixmap. Each pixel has a number of bits or planes equal to the depth of the window or pixmap. Thus, each pixel has an integral value whose range depends on the depth of the drawable. The pixel value is used as an index into a colormap to determine the color to display for that pixel.
A two-dimensional array of pixels, all of the same depth. Like a window, a pixmap is a drawable, an entity that can be the source or destination for a graphics operation.
An individual selection technique in which a single element or point is identified.
A keyboard focus model that sends keyboard events to the window or component that the mouse pointer is over. See also implicit focus.
A control temporarily displayed as a result of a context-sensitive user interaction (other than from a cascading choice) that appears at or near the location where it was requested.
A menu that is a spring-loaded, pop-up control and that contains context-sensitive choices.
A widget that is outside the normal widget hierarchy. Any widget can have popup children, and the widget does not manage these children. A popup's window is a descendant of the root window, and the popup is not clipped by the parent widget. A popup usually appears on the screen temporarily in behalf of its parent. Dialogs and menus are the most common popups.
A Menu that provides no visual cue to its presence, but simply pops up when a user performs a particular action. Popup Menus are associated with a particular area of the workspace, such as the client area of an application, and a user must memorize where these areas are.
A state of a Menu where it remains in a visible state even though a mouse button is not being held down. See also spring-loaded.
An area that displays the intermediate text characters for languages whose characters may require more than one keystroke to complete.
Creating characters in a particular language by using individual keystrokes or combinations of keystrokes.
To press the mouse button and to move the mouse while pressed.
A means of PushButton activation where information about the impending action of a button release is displayed on the button press action.
A choice that copies the primary selection to the insertion point.
The standard assignment of keys and key sequences to functions in Motif/CDE.
A choice that links the primary selection at the insertion point.
A state of a window in which interaction is limited to that window and windows that are not ancestors of that window.
A choice that moves the primary selection to the insertion point.
An X Print Service component that provides setup dialogs for configuring printers and jobs. CDE provides a standard Print Dialog manager that the CDE desktop applications use; CDE vendors can also develop their own print dialog managers.
One of a group of widgets that usually do not have children.
A DialogBox that prompts the user for some input.
An entity associated with a window and consisting of a name, a type, a data format, and data. Properties are often used for communicating between clients and between a client and the window manager.
A dialog in which the user can display and set properties or characteristics of a file object or other element.
A cascaded menu that is displayed from a menu cascade button or a menu bar.
A Menu that is pulled down from a client application's title bar.
A control resembling a button that represents an action or dialog choice.
A type of action message that does not require the user's immediate attention. Question messages are used to get a response to a question.
A DialogBox that asks the user to answer a question.
A radio box is a group of mutually exclusive radio buttons which are grouped together.
A control used to set values that are mutually exclusive.
A graphic component that simulates the buttons on a real-life car radio. Each button represents a mutually exclusive selection. RadioButtons are typically used for setting states or modes.
A range technique in which two separate mouse or keyboard operations are used to indicate the endpoints of the range.
A selection model that allows selection of a range of elements.
A selection model in which any number of contiguous elements in a range can be selected and in which select mode and normal mode are the default modes.
A range technique in which the endpoints of the range are indicated by moving the mouse or cursor from one endpoint to the other.
A group selection technique in which the user selects elements within an area by indicating the opposite endpoints of a range (such as in a list or in text).
A visible cue for an element, used when the SELECT BUTTON is pressed, to indicate that the element will be activated, or that its value or selection state will be changed when the SELECT BUTTON is released.
To create windows for a widget and its managed children.
The client that contains the destination of a drag and drop transaction.
To let up on a mouse button or key that has been pressed. Sometimes it is the press that initiates the action; sometimes it is the release.
A selection policy that adjusts the previous selection relative to its anchor.
A label given to a PushButton in some DialogBoxes that performs the action of resetting the initial state of the DialogBox.
To change the height or width of a window.
The window manager window frame part that surrounds the client area of an application and that is used to change the height or width of the window.
To return an icon or maximized window to its normal size.
A restore button is a button on the title bar that represents the Restore choice. The user activates this button to restore the window to its normal size.
A label given to a PushButton in some DialogBoxes that performs the action of resuming the action of a DialogBox previously paused.
A label given to a PushButton in some DialogBoxes that performs the action of retrying the action whose failure posted the DialogBox.
The Menu associated with the root window.
A pre-edit area (or window) that is a child of the root window and not a part of the application window.
The component of a PanedWindow that allows you to adjust the relative size of adjacent panes.
To write changes to a data file to a storage device for safekeeping.
A component that allows you to select a value from a continuous range of values.
An area that contains related elements that the user can select.
The part of a scroll bar that indicates the position of the visible information relative to the total amount of information available in a window. A user manipulates the location of a scroll box with a pointing device to see information that is not currently visible.
Within a scroll bar, the rectangular region that contains the scroll box. Users move the scroll box within the scroll track.
A graphical device used to change a user's view of the contents of a window. A ScrollBar consists of a slider, a trough, and scroll arrows. A user changes the view by sliding the slider up or down in the scroll area or by pressing one of the scroll arrows. These actions cause the view to scroll up or down in the window adjacent to the ScrollBar.
A component that frames other components and provides ScrollBars as necessary to view the contents of the window.
A key assignment to a function made in addition to the standard Motif/CDE functional key assignment. For example, Control-z is mapped to the Undo function in Motif/CDE. An optional secondary key mapping of Alt-Backspace may be assigned to the Undo function to assist users of other systems.
A selection, usually transitory, used to transfer data from one client to another or to another window of the same client without disturbing the primary selection.
The button on a pointing device that the user presses to make a selection. On a mouse, it is always bound to button 1.
A visible cue that indicates that an element is selected.
Scrolling that occurs during selection.
A combination text-list control in which both the text-entry field and the list box are visible at all times.
A dialog containing a selection box, possibly with other controls added to it.
A description of how selection works in a selection scope, including the selection techniques available in the scope, the available and default selection modes, and the selection policies used in the scope.
Modes that determine whether selection techniques select or toggle the selection state of identified elements.
Characterizations or constraints on selections in a scope, for example, whether or not more than one element at a time can be selected.
The method by which users identify elements to be selected or deselected.
A DialogBox that allows you to make a selection from a list of choices.
A selection mode in which the identified elements are selected.
Eligible to receive input events. Xt does not dispatch most input events to insensitive widgets.
A boundary, such as blank space, a line, or color change, that provides a visual distinction between two adjacent areas.
The component of the X Window System that manages input and the visual display.
One of a group of widgets that envelop the top-level widgets, including dialogs and menus, in an application. A shell usually has only one managed child, and its window is often coincident with the managed child's window. A shell usually handles communication with the window manager.
A key or combination of keys assigned to a menu item that activates that menu item, even if the associated menu is not currently displayed, such as Alt+F4 for Close.
A selection model in which at most one element can be selected, using a point technique.
A window border whose corners and edges can be used to size the window.
The part of a slider that shows the current value of the slider and allows the user to change the value.
The part of the slider in which the slider arm sits.
An animation effect in which an object appears to be pulled back to its original location. Used to signal a failed drop action.
An element that is the source of a data transfer operation.
A visible cue that indicates the element from which a user made a request or initiated a transfer operation.
The part of the drag pointer displayed during drag and drop that describes the source.
A view of a container in which the user can place an object at an x,y location subject to layout constraints.
A control used to display a sequenced ring of related but mutually exclusive choices, such as days of the week. The accepted value is displayed in a text element; optionally this is an editable text-entry field into which the user can type a valid choice. A spin box may have multiple text elements; if so, the element of field affected by the user's action in the spin box is the element or field that displays the active cursor.
A spin button is a spin box consisting of a single field.
An element that separates panes in a window or paned box. It may provide a sash that allows the user to change the size of the panes.
A window that is split into multiple panes by one or more split bars and that allows an application to display views in each pane.
A state of a Menu where it remains only as long as a mouse button is being held down. See also posted.
A kind of cascaded or pop-up control that is removed when the user makes a choice within the control.
A menu that is a spring-loaded control. It is either a cascaded menu or a pop-up menu (that is, not a tear-off menu or a menu bar).
This system consists of a base control and its spring-loaded descendants.
A mode of a displayed control in which moving the pointer within the control over a cascading choice displays its associated cascaded control.
The order in which windows of an interface or elements within a window or control are stacked one on top of the other. See also automatic stacking order, manual stacking order.
The part of the drag pointer displayed during drag and drop that indicates whether or not the pointer is at a place where a drop is likely to result in a successful operation.
A control that displays text but does not allow the user to change or select it directly. See also text-display field.
A label given to a PushButton in some DialogBoxes that performs the action of stopping the work in progress indicated by the DialogBox.
See window Menu.
A state of a window in which interaction is limited to that window.
Navigation among tab groups within a window.
The element that is the target of a data transfer operation.
A visible cue that indicates the element that will receive the results of a transfer operation.
A tear-off choice is a kind of action choice used to tear off a control.
A menu that is torn off from a spring-loaded menu using the tear-off choice within the original menu and that is placed within a secondary window.
A Menu that remains posted until you cancel it.
In a selection scope that supports both touch and area techniques, specifies which technique is initiated in which circumstances.
A component for entering and editing text.
A control in which characters can be displayed and selected. All text fields are either text display fields or text entry fields.
A control in which non-editable alphanumeric text can be displayed and selected.
A control into which a user can type or place alphanumeric text.
A type of code design in which multiple threads of control can simultaneously execute the code and reaccess it without damaging the integrity of the program. In other words, if the process keeps global data in a consistent state, then the results of executing the code in parallel would be the same as if it were executed sequentially.
The area at the top of the window frame immediately beneath the resize border. The title bar has two functions: it contains a title or name that identifies the window, and it can be grabbed and dragged to relocate the window.
A selection mode in which the identified elements have their selection state toggled.
A selection policy that determines the selection state of elements removed from a selection region that was adjusted using toggling.
A button that has two states.
A selection policy that determines exactly how the selection states of elements identified by a selection technique are toggled when they are not all either selected or all deselected.
A kind of value choice, usually labeled by a graphic, that establishes a mode when set.
A palette area containing a value set made up of tools.
A touch technique in which an element is added to the current selection by moving the pointer over it.
A selection technique in which "touched" elements are added one at a time to the current selection.
The button (or virtual button) on a pointing device that is used for data transfer operations. On a three button mouse it is bound by default to button 2, but may also be integrated with selection and bound to button 1.
A pointer icon that is used to represent the object or data transferred in a move, copy, or link operation.
A move, copy, or link operation.
A technique for performing data transfer operations such as moving, copying, or linking. See clipboard transfer, primary transfer, quick transfer, and drag and drop.
A control used as the target of a transfer operation in order to transfer elements into an associated selection scope.
A window of short duration such as a DialogBox. The window is displayed for only a short time, usually just long enough to convey some information or get some operational directions.
A mapping from an event description to one or more actions. When a widget receives an event, Xt searches the widget's translation table for a matching event description. If it finds such a description, it invokes the associated action or actions.
An object to which the user drags and drops another object in order to delete the object. The object to be deleted stays in the trash can until the user deletes the object or until removed automatically as specified by the operating environment.
A choice that is not available.
A visible cue that indicates that a choice or control is not available. See also insensitive.
The smallest amount a scrolled area can be scrolled when using an associated scroll bar.
A message which is essential for the user to see immediately.
A user interface technique.
A type of choice that allows the user to indicate whether a value is set or unset (or in some circumstances, indeterminate). Value choices can be presented, for example, in list boxes, radio buttons, check boxes, value set, and menus.
A control that contains a mutually exclusive set of choices, each of which is usually labeled graphically.
Keyboard navigation that moves the cursor in a vertical direction.
The writing of characters or glyphs in columns (to be read from top to bottom) rather than in rows (to be read from left to right or from right to left). CDE supports top-to-bottom-right-to-left vertical writing, which is characteristic of Asian languages.
A presentation of (a) information by an application in the viewing area of a window, or of (b) the representation of an object within a window.
One or more controls that together present a coherent view of data or information in the window.
An assocation between an abstract key or pointer button, known as a virtual key or virtual button, and a physical key or button on the display.
An abstract representation of a key that is independent of any physical key. A virtual key is associated with a physical key by means of a virtual binding.
A transient but prominent change in the visual appearance of an element of the interface, usually generated by the operating environment, for use as a visible warning signal. For example, if the screen flashed a few times or a visible window blinked (disappeared for a moment and reappeared), the user would be alert. Generally used in an environment in which just an audible alert would be ineffective.
A kind of action message that indicates that although an undesirable condition might occur, the user can allow the process to continue.
A transient cue that alerts the user about a minor, non-fatal error or problem with some interaction. For instance, it could draw the user's attention to, or produce feedback about, an event or the state of the user's task or of the environment. A warning signal may be presented using an audible signal, such as a beep, a visible signal, such as a flashing of the screen, or both.
A DialogBox that presents a warning to the user.
An action taken by an application in which the pointer is moved independently of pointing device movements made by the user.
The outer area of the window frame. It is called a size border if it supports sizing the window.
The frame and window-control buttons that surround windows managed by the window manager.
The frame and window-control buttons that surround windows managed by the Motif Window Manager.
A window family consists of a primary window and all secondary windows that are directly or indirectly dependent on the primary window.
The position and size of a window.
A icon that represents a window.
A window that contains window icons.
The Menu that appears when the Window Menu button is pressed. The Window Menu typically contains selections for restoring, moving, sizing, minimizing, maximizing, and closing the window.
The Menu that appears when the window Menu button is pressed. The window Menu typically contains selections for restoring, moving, sizing, minimizing, maximizing, and closing the window.
A menu displayed from a window menu button consisting of choices that affect the window.
The graphical control button that appears at the left side of the title bar in the window frame. The button posts the Window Menu.
The graphical control button that appears at the left side of the title bar in the window frame.
A menu cascade button on the title bar from which the window menu is displayed.
The area on a title bar that contains a short description of the contents of the window or the name of the object being viewed in the window.
A DialogBox that informs the user that the application is busy performing a task.
A pop-up menu available in the background of the workspace.
The collection of components that allow X rendering on non-display devices. X Print Service components include the X Print Server, the Print Dialog Manager, and the X Print Extension API.
A network-based graphics windowing system.
A label given to a PushButton in some DialogBoxes that performs the action of answering "yes" and closing the DialogBox.