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OpenGL 1.1 for AIX: Reference Manual

glPushAttrib or glPopAttrib Subroutine

Purpose

Pushes and pops the attribute stack.

Library

OpenGL C bindings library: libGL.a

C Syntax

void glPushAttrib(GLbitfield mask)
void glPopAttrib(void)

Parameters

mask Specifies a mask that indicates which attributes to save. Values for Mask are provided in the preceding list.

Description

The glPushAttrib subroutine takes one argument, a mask that indicates which groups of state variables to save on the attribute stack. Symbolic constants are used to set bits in the mask. The Mask parameter is typically constructed by ORing several of these constants together. The GL_ALL_ATTRIB_BITS special mask can be used to save all stackable states.

The symbolic mask constants and their associated GL states are in the following list.

Mask Attributes saved
GL_ACCUM_BUFFER_BIT Accumulation buffer clear value
GL_COLOR_BUFFER_BIT GL_ALPHA_TEST enable bit
Alpha test function and reference value
GL_BLEND enable bit
Blending source and destination functions
GL_COLOR_LOGIC_OP enable bit
GL_DITHER enable bit
GL_DRAW_BUFFER setting
GL_LOGIC_OP enable bit
Logic op function
Color mode and index mode clear values
Color mode and index mode write masks
GL_BLEND_EQUATION_EXT setting
GL_CURRENT_BIT Current red, green, blue, alpha (RGBA) color
Current color index
Current normal vector
Current texture coordinates
Current raster position
GL_CURRENT_RASTER_POSITION_VALID flag
RGBA color associated with current raster position
Color index associated with current raster position
Texture coordinates associated with current raster position
GL_EDGE_FLAG flag
GL_DEPTH_BUFFER_BIT GL_DEPTH_TEST enable bit
Depth buffer test function
Depth buffer clear value
GL_DEPTH_WRITEMASK enable bit
GL_ENABLE_BIT GL_ALPHA_TEST flag
GL_AUTO_NORMAL flag
GL_BLEND flag
Enable bits for the user-definable clipping planes
GL_COLOR_LOGIC_OP flag
GL_COLOR_MATERIAL
GL_CULL_FACE flag
GL_DEPTH_TEST flag
GL_DITHER flag
GL_FOG flag
GL_LIGHTi, where 0 < i<GL_MAX_LIGHTS
GL_LIGHTING flag
GL_LINE_SMOOTH flag
GL_LINE_STIPPLE flag
GL_LOGIC_OP flag
GL_MAP1_x, where x is a map type
GL_MAP2_x, where x is a map type
GL_NORMALIZE flag
GL_POINT_SMOOTH flag
GL_POLYGON_OFFSET_EXT flag
GL_POLYGON_OFFSET_FILL flag
GL_POLYGON_OFFSET_LINE flag
GL_POLYGON_OFFSET_POINT flag
GL_POLYGON_SMOOTH flag
GL_POLYGON_STIPPLE flag
GL_SCISSOR_TEST flag
GL_STENCIL_TEST flag
GL_TEXTURE_1D flag
GL_TEXTURE_2D flag
GL_TEXTURE_3D_EXT flag
Flags GL_TEXTURE_GEN_x, where x is S, T, R, or Q
GL_EVAL_BIT GL_MAP1_x enable bits, where x is a map type
GL_MAP2_x enable bits, where x is a map type
1-dimensional (1D) grid endpoints and divisions
2-dimensional (2D) grid endpoints and divisions
GL_AUTO_NORMAL enable bit
GL_FOG_BIT GL_FOG enable flag
Fog color
Fog density
Linear fog start
Linear fog end
Fog index
GL_FOG_MODE value
GL_HINT_BIT GL_PERSPECTIVE_CORRECTION_HINT setting   
GL_POINT_SMOOTH_HINT setting
GL_LINE_SMOOTH_HINT setting
GL_POLYGON_SMOOTH_HINT setting
GL_FOG_HINT setting
GL_SUBPIXEL_HINT_IBM setting
GL_LIGHTING_BIT GL_COLOR_MATERIAL enable bit
GL_COLOR_MATERIAL_FACE value
Color material parameters that are tracking the current color
Ambient scene color
GL_LIGHT_MODEL_LOCAL_VIEWER value
GL_LIGHT_MODEL_TWO_SIDE setting
GL_LIGHTING enable bit
Enable bit for each light
Ambient, diffuse, and specular intensity for each light
Direction, position, exponent, and cutoff angle for each light   Constant, linear, and quadratic attenuation factors for each light
Ambient, diffuse, specular, and emissive color for each material
Ambient, diffuse, and specular color indices for each material
Specular exponent for each material
GL_SHADE_MODEL setting
GL_LINE_BIT GL_LINE_SMOOTH flag
GL_LINE_STIPPLE enable bit
Line stipple pattern and repeat counter
Line width
GL_LIST_BIT GL_LIST_BASE setting
GL_PIXEL_MODE_BIT GL_RED_BIAS and GL_RED_SCALE settings
GL_GREEN_BIAS and GL_GREEN_SCALE values
GL_BLUE_BIAS and GL_BLUE_SCALE
GL_ALPHA_BIAS and GL_ALPHA_SCALE
GL_DEPTH_BIAS and GL_DEPTH_SCALE
GL_INDEX_OFFSET and GL_INDEX_SHIFT values
GL_MAP_COLOR and GL_MAP_STENCIL flags
GL_ZOOM_X and GL_ZOOM_Y factors
GL_READ_BUFFER setting
GL_POINT_BIT GL_POINT_SMOOTH flag
Point size
GL_POLYGON_BIT GL_CULL_FACE enable bit
GL_CULL_FACE_MODE value
GL_FRONT_FACE indicator
GL_POLYGON_OFFSET_BIAS_EXT setting
GL_POLYGON_OFFSET_EXT flag
GL_POLYGON_OFFSET_FACTOR setting
GL_POLYGON_OFFSET_FACTOR_EXT setting
GL_POLYGON_OFFSET_FILL flag
GL_POLYGON_OFFSET_LINE flag
GL_POLYGON_OFFSET_POINT flag
GL_POLYGON_OFFSET_UNITS setting
GL_POLYGON_MODE setting
GL_POLYGON_SMOOTH flag
GL_POLYGON_STIPPLE enable bit
GL_POLYGON_STIPPLE_BIT Polygon stipple image
GL_SCISSOR_BIT GL_SCISSOR_TEST flag
Scissor box
GL_STENCIL_BUFFER_BIT GL_STENCIL_TEST enable bit
Stencil function and reference value
Stencil value mask
Stencil fail, pass, and depth buffer pass actions
Stencil buffer clear value
Stencil buffer writemask
GL_TEXTURE_BIT Enable bits for the four texture coordinates
Border color for each texture image
Minification function for each texture image
Magnification function for each texture image
Texture coordinates and wrap mode for each texture image
Color and mode for each texture environment
Enable bits GL_TEXTURE_GEN_x, x is S, T, R, and Q   
GL_TEXTURE_GEN_MODE setting for S, T, R, and Q
glTexGen plane equations for S, T, R, and Q
Enables for 1D, 2D, and 3D_EXT testures
GL_TRANSFORM_BIT Coefficients of the six clipping planes
Enable bits for the user-definable clipping planes
GL_MATRIX_MODE value
GL_NORMALIZE flag
GL_VIEWPORT_BIT Depth range (near and far)
Viewport origin and extent

The glPopAttrib subroutine restores the values of the state variables saved with the last glPushAttrib subroutine. Those not saved are left unchanged.

It is an error to push attributes onto a full stack, or to pop attributes off an empty stack. In either case, the error flag is set, and no other change is made to GL state.

Initially, the attribute stack is empty.

Notes

Not all values for the GL state can be saved on the attribute stack. For example, pixel pack and unpack state, render mode state, and select and feedback state cannot be saved.

The depth of the attribute stack is dependent on the implementation, but it must be at least 16.

Errors

GL_STACK_OVERFLOW The glPushAttrib subroutine is called while the attribute stack is full.
GL_STACK_UNDERFLOW The glPopAttrib subroutine is called while the attribute stack is empty.
GL_INVALID_OPERATION The glPushAttrib subroutine is called between a call to glBegin and the corresponding call to glEnd.

Associated Gets

glGet with argument GL_ATTRIB_STACK_DEPTH

glGet with argument GL_MAX_ATTRIB_STACK_DEPTH.

Files

/usr/include/GL/gl.h Contains C language constants, variable type definitions, and ANSI function prototypes for OpenGL.

Related Information

The glBegin subroutine, glEnd subroutine, glGet subroutine, glGetClipPlane subroutine, glGetError subroutine, glGetLight subroutine, glGetMap subroutine, glGetMaterial subroutine, glGetPixelMap subroutine, glGetPolygonStipple subroutine, glGetString subroutine, glGetTexEnv subroutine, glGetTexGen subroutine, glGetTexImage subroutine, glGetTexLevelParameter subroutine, glGetTexParameter subroutine, glIsEnabled subroutine, glPushClientAttrib or PopClientAttrib subroutine.

OpenGL Overview.


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