GL_COLOR_BUFFER_BIT |
GL_ALPHA_TEST enable bit |
|
Alpha test function and reference value |
|
GL_BLEND enable bit |
|
Blending source and destination functions |
|
GL_COLOR_LOGIC_OP enable bit |
|
GL_DITHER enable bit |
|
GL_DRAW_BUFFER setting |
|
GL_LOGIC_OP enable bit |
|
Logic op function |
|
Color mode and index mode clear values |
|
Color mode and index mode write masks |
|
GL_BLEND_EQUATION_EXT setting |
|
|
GL_CURRENT_BIT |
Current red, green, blue, alpha (RGBA) color |
|
Current color index |
|
Current normal vector |
|
Current texture coordinates |
|
Current raster position |
|
GL_CURRENT_RASTER_POSITION_VALID flag |
|
RGBA color associated with current raster position |
|
Color index associated with current raster position |
|
Texture coordinates associated with current raster position |
|
GL_EDGE_FLAG flag |
GL_DEPTH_BUFFER_BIT |
GL_DEPTH_TEST enable bit |
|
Depth buffer test function |
|
Depth buffer clear value |
|
GL_DEPTH_WRITEMASK enable bit |
GL_ENABLE_BIT |
GL_ALPHA_TEST flag |
|
GL_AUTO_NORMAL flag |
|
GL_BLEND flag |
|
Enable bits for the user-definable clipping planes |
|
GL_COLOR_LOGIC_OP flag |
|
GL_COLOR_MATERIAL |
|
GL_CULL_FACE flag |
|
GL_DEPTH_TEST flag |
|
GL_DITHER flag |
|
GL_FOG flag |
|
GL_LIGHTi, where 0
<
i<GL_MAX_LIGHTS |
|
GL_LIGHTING flag |
|
GL_LINE_SMOOTH flag |
|
GL_LINE_STIPPLE flag |
|
GL_LOGIC_OP flag |
|
GL_MAP1_x, where x is a map type |
|
GL_MAP2_x, where x is a map type |
|
GL_NORMALIZE flag |
|
GL_POINT_SMOOTH flag |
|
GL_POLYGON_OFFSET_EXT flag |
|
GL_POLYGON_OFFSET_FILL flag |
|
GL_POLYGON_OFFSET_LINE flag |
|
GL_POLYGON_OFFSET_POINT flag |
|
GL_POLYGON_SMOOTH flag |
|
GL_POLYGON_STIPPLE flag |
|
GL_SCISSOR_TEST flag |
|
GL_STENCIL_TEST flag |
|
GL_TEXTURE_1D flag |
|
GL_TEXTURE_2D flag |
|
GL_TEXTURE_3D_EXT flag |
|
Flags GL_TEXTURE_GEN_x, where x is S, T, R, or Q |
GL_EVAL_BIT |
GL_MAP1_x enable bits, where x is a map type |
|
GL_MAP2_x enable bits, where x is a map type |
|
1-dimensional (1D) grid endpoints and divisions |
|
2-dimensional (2D) grid endpoints and divisions |
|
GL_AUTO_NORMAL enable bit |
GL_FOG_BIT |
GL_FOG enable flag |
|
Fog color |
|
Fog density |
|
Linear fog start |
|
Linear fog end |
|
Fog index |
|
GL_FOG_MODE value |
GL_HINT_BIT |
GL_PERSPECTIVE_CORRECTION_HINT setting |
|
GL_POINT_SMOOTH_HINT setting |
|
GL_LINE_SMOOTH_HINT setting |
|
GL_POLYGON_SMOOTH_HINT setting |
|
GL_FOG_HINT setting |
|
GL_SUBPIXEL_HINT_IBM setting |
GL_LIGHTING_BIT |
GL_COLOR_MATERIAL enable bit |
|
GL_COLOR_MATERIAL_FACE value |
|
Color material parameters that are tracking the current color |
|
Ambient scene color |
|
GL_LIGHT_MODEL_LOCAL_VIEWER value |
|
GL_LIGHT_MODEL_TWO_SIDE setting |
|
GL_LIGHTING enable bit |
|
Enable bit for each light |
|
Ambient, diffuse, and specular intensity for each light |
|
Direction, position, exponent, and cutoff angle for each light Constant, linear, and quadratic attenuation factors for each light |
|
Ambient, diffuse, specular, and emissive color for each material |
|
Ambient, diffuse, and specular color indices for each material |
|
Specular exponent for each material |
|
GL_SHADE_MODEL setting |
GL_LINE_BIT |
GL_LINE_SMOOTH flag |
|
GL_LINE_STIPPLE enable bit |
|
Line stipple pattern and repeat counter |
|
Line width |
GL_LIST_BIT |
GL_LIST_BASE setting |
GL_PIXEL_MODE_BIT |
GL_RED_BIAS and GL_RED_SCALE settings |
|
GL_GREEN_BIAS and GL_GREEN_SCALE values |
|
GL_BLUE_BIAS and GL_BLUE_SCALE |
|
GL_ALPHA_BIAS and GL_ALPHA_SCALE |
|
GL_DEPTH_BIAS and GL_DEPTH_SCALE |
|
GL_INDEX_OFFSET and GL_INDEX_SHIFT values |
|
GL_MAP_COLOR and GL_MAP_STENCIL flags |
|
GL_ZOOM_X and GL_ZOOM_Y factors |
|
GL_READ_BUFFER setting |
GL_POINT_BIT |
GL_POINT_SMOOTH flag |
|
Point size |
GL_POLYGON_BIT |
GL_CULL_FACE enable bit |
|
GL_CULL_FACE_MODE value |
|
GL_FRONT_FACE indicator |
|
GL_POLYGON_OFFSET_BIAS_EXT setting |
|
GL_POLYGON_OFFSET_EXT flag |
|
GL_POLYGON_OFFSET_FACTOR setting |
|
GL_POLYGON_OFFSET_FACTOR_EXT setting |
|
GL_POLYGON_OFFSET_FILL flag |
|
GL_POLYGON_OFFSET_LINE flag |
|
GL_POLYGON_OFFSET_POINT flag |
|
GL_POLYGON_OFFSET_UNITS setting |
|
GL_POLYGON_MODE setting |
|
GL_POLYGON_SMOOTH flag |
|
GL_POLYGON_STIPPLE enable bit |
GL_POLYGON_STIPPLE_BIT |
Polygon stipple image |
GL_SCISSOR_BIT |
GL_SCISSOR_TEST flag |
|
Scissor box |
GL_STENCIL_BUFFER_BIT |
GL_STENCIL_TEST enable bit |
|
Stencil function and reference value |
|
Stencil value mask |
|
Stencil fail, pass, and depth buffer pass actions |
|
Stencil buffer clear value |
|
Stencil buffer writemask |
GL_TEXTURE_BIT |
Enable bits for the four texture coordinates |
|
Border color for each texture image |
|
Minification function for each texture image |
|
Magnification function for each texture image |
|
Texture coordinates and wrap mode for each texture image |
|
Color and mode for each texture environment |
|
Enable bits GL_TEXTURE_GEN_x, x is S, T, R, and Q |
|
GL_TEXTURE_GEN_MODE setting for S, T, R, and Q |
|
glTexGen plane equations for S, T, R, and Q |
|
Enables for 1D, 2D, and 3D_EXT testures |
GL_TRANSFORM_BIT |
Coefficients of the six clipping planes |
|
Enable bits for the user-definable clipping planes |
|
GL_MATRIX_MODE value |
|
GL_NORMALIZE flag |
GL_VIEWPORT_BIT |
Depth range (near and far) |
|
Viewport origin and extent |