Multiplies the current matrix by an orthographic matrix.
OpenGL C bindings library: libGL.a
void glOrtho(GLdouble Left, GLdouble Right, GLdouble Bottom, GLdouble Top, GLdouble Near, GLdouble Far)
|Left, Right||Specify the coordinates for the left and right vertical clipping planes.|
|Bottom, Top||Specify the coordinates for the bottom and top horizontal clipping planes.|
|Near, Far||Specify the distances to the nearer and farther depth clipping planes. These distances are negative if the plane is to be behind the viewer.|
The glOrtho subroutine describes a perspective matrix that produces a parallel projection. (Left, Bottom, -Near) and (Right, Top, -Near) specify the points on the near clipping plane that are mapped to the lower left and upper right corners of the window, respectively, assuming that the eye is located at (0, 0, 0). -Far specifies the location of the far clipping plane. Both Near and Far can be either positive or negative. The corresponding matrix is as follows:
where the following statements apply:
The current matrix is multiplied by this matrix with the result replacing the current matrix. That is, if M is the current matrix and O is the ortho matrix, M is replaced with MO.
Use the glPushMatrix and glPopMatrix subroutines to save and restore the current matrix stack.
|GL_INVALID_OPERATION||The glOrtho subroutine is called between a call to glBegin and the corresponding call to glEnd.|
Associated gets for the glOrtho subroutine are as follows. (See the glGet subroutine for more information.)
glGet with argument GL_MATRIX_MODE
glGet with argument GL_MODELVIEW_MATRIX
glGet with argument GL_PROJECTION_MATRIX
glGet with argument GL_TEXTURE_MATRIX.
|/usr/include/GL/gl.h||Contains C language constants, variable type definitions, and ANSI function prototypes for OpenGL.|
The glBegin or glEnd subroutine, glFrustum subroutine, glMatrixMode subroutine, glMultMatrix subroutine, glPushMatrix subroutine, glViewport subroutine.