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OpenGL 1.1 for AIX: Reference Manual
glDrawBuffer Subroutine
Purpose
Specifies which color buffers are to be used for drawing.
Library
OpenGL C bindings library: libGL.a
C Syntax
void glDrawBuffer(GLenum Mode)
Parameters
Mode |
Specifies up to four color buffers to be drawn into. Symbolic constants GL_NONE, GL_FRONT_LEFT, GL_FRONT_RIGHT, GL_BACK_LEFT, GL_BACK_RIGHT, GL_FRONT, GL_BACK, GL_LEFT, GL_RIGHT, GL_FRONT_AND_BACK, and GL_AUXi, where i is between 0 and GL_AUX_BUFFERS - 1, are accepted. (GL_AUX_BUFFERS is not the upper limit; use glGet to query the number of available aux buffers.) The default value is GL_FRONT for single buffered contexts, and GL_BACK for double buffered contexts. |
Description
When colors are written to the frame buffer, they are written into the color buffers specified by the glDrawBuffer subroutine. The specifications are:
GL_NONE |
No color buffers are written. |
GL_FRONT_LEFT |
Only the front left color buffer is written. |
GL_FRONT_RIGHT |
Only the front right color buffer is written. |
GL_BACK_LEFT |
Only the back left color buffer is written. |
GL_BACK_RIGHT |
Only the back right color buffer is written. |
GL_FRONT |
Only the front left and front right color buffers are written. If there is no front right color buffer, only the front left color buffer is written. |
GL_BACK |
Only the back left and back right color buffers are written. If there is no back right color buffer, only the back left color buffer is written. |
GL_LEFT |
Only the front left and back left color buffers are written. If there is no back left color buffer, only the front left color buffer is written. |
GL_RIGHT |
Only the front right and back right color buffers are written. If there is no back right color buffer, only the front right color buffer is written. |
GL_FRONT_AND_BACK |
All the front and the back color buffers (front left, front right, back left, back right) are written. If there are no back color buffers, only the front left and front right color buffers are written. If there are no right color buffers, only the front left and back left color buffers are written. If there are no right or back color buffers, only the front left color buffer is written. |
GL_AUXi |
Only auxiliary color buffer i is written. |
If more than one color buffer is selected for drawing, blending or logical operations are computed and applied independently for each color buffer and may produce different results in each buffer.
Monoscopic contexts include only left buffers, while stereoscopic contexts include both left and right buffers. Likewise, single-buffered contexts include only front buffers, while double-buffered contexts include both front and back buffers. The context is selected at GL initialization.
Notes
It is always the case that GL_AUXi = GL_AUX0 + i.
Errors
GL_INVALID_ENUM |
Mode is not an accepted value. |
GL_INVALID_OPERATION |
None of the buffers indicated by Mode exists. |
GL_INVALID_OPERATION |
The glDrawBuffer subroutine is called between a call to glBegin and the corresponding call to glEnd. |
Associated Gets
Associated gets for the glDrawBuffer subroutine are as follows. (See the glGet subroutine for more information.)
glGet with argument GL_DRAW_BUFFER
glGet with argument GL_AUX_BUFFERS.
Files
/usr/include/GL/gl.h |
Contains C language constants, variable type definitions, and ANSI function prototypes for OpenGL. |
Related Information
The glBegin or glEnd subroutine, glBlendFunc subroutine, glColorMask subroutine, glIndexMask subroutine, glLogicOp subroutine, glReadBuffer subroutine.
OpenGL Overview.
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