Specifies the function used for depth buffer comparisons.
OpenGL C bindings library: libGL.a
void glDepthFunc(GLenum function)
The glDepthFunc subroutine specifies the function used to compare each incoming pixel z value with the z value present in the depth buffer. The comparison is performed only if depth testing is enabled. (See glEnable and glDisable of GL_DEPTH_TEST.)
The function parameter specifies the conditions under which the pixel will be drawn. The comparison functions are as follows:
The default value of function is GL_LESS. Initially, depth testing is disabled.
GL_INVALID_ENUM | function is not an accepted value. |
GL_INVALID_OPERATION | The glDepthFunc subroutine is called between a call to glBegin and the corresponding call to glEnd. |
Associated gets for the glDepthFunc subroutine are as follows. (See the glGet subroutine for more information.)
glGet with argument GL_DEPTH_FUNC
glIsEnabled with argument GL_DEPTH_TEST.
/usr/include/GL/gl.h | Contains C language constants, variable type definitions, and ANSI function prototypes for OpenGL. |
The glBegin or glEnd subroutine, glDepthRange subroutine, glEnable or glDisable subroutine, glPolygonOffset subroutine, glPolygonOffsetEXT subroutine.