Deletes named textures.
OpenGL C bindings library: libGL.a
void glDeleteTextures(GLsizei n, const GLuint *textures)
|n||Specifies the number of textures to be deleted|
|textures||Specifies an array of textures to be deleted.|
The glDeleteTextures subroutine deletes n textures named by the elements of the array textures. After a texture is deleted, it has no contents or dimensionality, and its name is free for reuse (for example by glGenTextures). If a texture that is currently bound is deleted, the binding reverts to 0 (the default texture).
The glDeleteTextures subroutine silently ignores zeros and names that do not correspond to existing textures.
The glDeleteTextures subroutine is available only if the GL version is 1.1 or greater.
The glDeleteTextures subroutine is not included in display lists.
GL_INVALID_VALUE is generated if n is negative.
GL_INVALID_OPERATION is generated if glDeleteTextures is executed between the execution of glBegin and the corresponding execution of glEnd.
The glAreTexturesResident subroutine, glBindTexture subroutine, glGenTextures subroutine, glGet subroutine, glGetTexParameter subroutine, glPrioritizeTextures subroutine, glTexImage1D subroutine, glTexImage2D subroutine, glTexParameter subroutine.