Defines a one-dimensional (1D) texture image.
OpenGL C bindings library: libGL.a
void glCopyTexImage1D(GLenum target, GLint level, GLenum internalFormat, GLint xCoordinate, GLint yCoordinate, GLsizei width, GLint border)
The glCopyTexImage1D subroutine defines a one dimensional texture image with pixels from the current GL_READ_BUFFER.
The screen aligned pixel row with left corner at (x,y) and with a length of width + 2 * border defines the texture array at the mipmap level specified by level. IIternalFormat specifies the internal format of the texture array.
The pixels in the row are processed exactly as if glCopyPixels had been called, but the process stops just before final conversion. At this point all pixel component values are clamped to the range [0, 1] and then converted to the texture's internal format for storage in the texel array.
Pixel ordering is such that lower x screen coordinates correspond to lower texture coordinates.
If any of the pixels within the specified row of the current GL_READ_BUFFER are outside the window associated with the current rendering context, then the values obtained for those pixels are undefined.
The glCopyTexImage1D subroutine is available only if the GL version is 1.1 or greater.
1, 2, 3, or 4 are not accepted values for internalFormat.
An image with zero width indicates a null texture.
GL_INVALID_ENUM is generated if target is not one of the allowable values.
GL_INVALID_VALUE is generated if level is less than zero.
GL_INVALID_VALUE may be generated if level is greater than log2max, where max is the returned value of GL_MAX_TEXTURE_SIZE.
GL_INVALID_VALUE is generated if border is not 0 or 1.
GL_INVALID_VALUE is generated if width is less than zero, greater than 2 + GL_MAX_TEXTURE_SIZE, or if width cannot be represented as 2**k+ 2 * border for some integer k.
GL_INVALID_VALUE is generated if width is less than zero or greater than 2 + GL_MAX_TEXTURE_SIZE, or if it cannot be represented as 2**n + 2 * border for some integer value of n.
GL_INVALID_OPERATION is generated if glCopyTexImage1D is executed between the execution of glBegin and the corresponding execution of glEnd.
glIsEnabled with argument GL_TEXTURE_1D
The glCopyTexImage2D subroutine, glDrawPixels subroutine, glFog subroutine, glPixelStore subroutine, glPixelTransfer subroutine, glTexEnv subroutine, glTexGen subroutine, glTexImage1D subroutine, glTexParameter subroutine.