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OpenGL 1.1 for AIX: Reference Manual

About This Book

OpenGL Programmer's Reference provides reference information on the OpenGL application programming interface (API).

Who Should Use This Book

This book is intended for programmers with C programming knowledge who want to develop 3D applications.

Before You Begin

Having a basic understanding of the concepts of computer graphics makes this book easier to understand. An introduction to computer graphics can be found in one of the following books:

For conceptual, procedural, and tutorial information on the OpenGL API, refer to the following book:

How to Use This Book

In general, each chapter begins with basic information and progresses to more advanced topics. On first reading, advanced topics may be skipped.

Overview of Contents

This book contains the following chapters:

Highlighting

The following highlighting conventions are used in this book:

Bold Identifies commands, subroutines, keywords, files, structures, directories, and other items whose names are predefined by the system. Also identifies graphical objects such as buttons, labels, and icons that the user selects.
Italics Identifies parameters whose actual names or values are to be supplied by the user.
Monospace Identifies examples of specific data values, examples of text similar to what you might see displayed, examples of portions of program code similar to what you might write as a programmer, messages from the system, or information you should actually type.

Related Publications

The following books contain information about or related to OpenGL Programmer's Reference:


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