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GL3.2 for AIX: Graphics Library (GL) Technical Reference
iobounce.c Example C Language Program
/*
iobounce.c:
A "pool" ball that "bounces" around a 2-d "surface".
RIGHTMOUSE stops ball
MIDDLEMOUSE increases y velocity
LEFTMOUSE increases x velocity
*/
#include <gl/gl.h>
#include <gl/device.h>
#define XMIN 100
#define YMIN 100
#define XMAX 900
#define YMAX 700
long xvelocity = 0, yvelocity = 0;
main()
{
Device dev;
short val;
initialize();
while (TRUE) {
while (qtest()) {
dev = qread(&val);
switch (dev) {
case LEFTMOUSE: /* increase xvelocity */
if (xvelocity >= 0)
xvelocity++;
else
xvelocity--;
break;
case MIDDLEMOUSE: /* increase yvelocity */
if (yvelocity >= 0)
yvelocity++;
else
yvelocity--;
break;
case RIGHTMOUSE: /* stop ball */
xvelocity = yvelocity = 0;
break;
case ESCKEY:
gexit();
exit(0);
}
}
drawball();
}
}
initialize()
{
int gid;
prefposition(XMAXSCREEN/4, XMAXSCREEN*3/4, YMAXSCREEN/4,
YMAXSCREEN*3/4);
gid = winopen("iobounce");
doublebuffer();
gconfig();
shademodel(FLAT);
ortho2(XMIN - 0.5, XMAX + 0.5, YMIN - 0.5, YMAX + 0.5);
qdevice(ESCKEY);
qdevice(REDRAW);
qdevice(LEFTMOUSE);
qdevice(MIDDLEMOUSE);
qdevice(RIGHTMOUSE);
qenter(REDRAW,gid);
}
drawball()
{
static xpos = 500,ypos = 500;
long radius = 10;
color(BLACK);
clear();
xpos += xvelocity;
ypos += yvelocity;
if (xpos > XMAX - radius ||
xpos < XMIN + radius) {
xpos -= xvelocity;
xvelocity = -xvelocity;
}
if (ypos > YMAX - radius ||
ypos < YMIN + radius) {
ypos -= yvelocity;
yvelocity = -yvelocity;
}
color(YELLOW);
circfi(xpos, ypos, radius);
swapbuffers();
}
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