#include <gl/gl.h> #include <gl/device.h> #include <stdlib.h> #include <math.h>
/* * This program illustrates the drawing of antialiased lines, of * a single (foreground) color, on an arbitrary multicolored * background. * * Note that this style of drawing is limited to precisely one * foreground color. * The number of background colors is also limited; the maximum * number of background colors is one-sixteenth of the total * number of colormap entries. * * The basic idea behind the algorithm is to divide the available * bitplanes into two groups: those containing the background * image, and those containing the anti-aliasing coverage * information. A color-ramp is loaded in the color map ranges * corresponding to the coverage information. The background * image colors can be arbitrary. * * Note that proper gamma correction is absolutely vital to * getting antialiased lines that look truly smooth to the user. * The gamma exponent depends on the monitor (specifically, on the * type of phosphors) and therefore needs to be tuned to the model * of the monitor. */
draw_fan() { int i; /* draw fan */
for (i=0; i<= 90; i+=10) { pushmatrix(); rot (-(float) i, 'z'); move (0.0, 0.0, 0.0); draw (0.0, 300.0, 0.0); popmatrix(); }
}
#define AABLACK 0 #define AAGREEN 16 #define AARED 32 #define AAPURPLE 48 #define AAWHITE 64
/* experimentally determined gamma factor */ double gammy = 2.4;
/* a utility macro used to build the color ramp */ #define ADD_TO_RAMP(COL) \ { \ for (j=0; j<16; j++) { \ col_idx = COL + j; \ rramp[col_idx] = (j*foreground_r + (16-j)*background_r) / 16; \ gramp[col_idx] = (j*foreground_g + (16-j)*background_g) / 16; \ bramp[col_idx] = (j*foreground_b + (16-j)*background_b) / 16; \ rramp[col_idx] = (int) \ (255.0 * pow (((double) rramp[col_idx])/255.0 , 1.0 / gammy)); \ gramp[col_idx] = (int) \ (255.0 * pow (((double) gramp[col_idx])/255.0 , 1.0 / gammy)); \ bramp[col_idx] = (int) \ (255.0 * pow (((double) bramp[col_idx])/255.0 , 1.0 / gammy)); \ } \ }
/* this routine creates an "random" color ramp and loads it */ void load_foreground_cmap (short foreground_r, short foreground_g, short foreground_b) { int i, j, col_idx; int background_r, background_g, background_b; short rramp[256], gramp[256], bramp[256];
/* update gamma correction factor */ if (getbutton (WKEY)) gammy +=0.02; if (getbutton (SKEY)) gammy -=0.02;
/* create color ramp */ /* AABLACK */ background_r = 0; background_g = 0; background_b = 0; ADD_TO_RAMP (AABLACK); /* AAGREEN */ background_r = 0; background_g = 255; background_b = 0; ADD_TO_RAMP (AAGREEN); /* AARED */ background_r = 255; background_g = 127; background_b = 0; ADD_TO_RAMP (AARED); /* AAPURPLE */ background_r = 150; background_g = 25; background_b = 120; ADD_TO_RAMP (AAPURPLE); /* AAWHITE */ background_r = 225; background_g = 235; background_b = 255; ADD_TO_RAMP (AAWHITE); mapcolors (0, 127, rramp, gramp, bramp); }
#define RRRANDO ( (float) (400*rand()/32767));
/* This routine draws a background of random polygons. * One of five colors are selected randomly. */ void draw_background() { float vv[2]; int i, j; srand (234515); color (AABLACK); clear();
/* the writemask guarentees that drawing is occuring only * into the "background" bitplanes */ writemask (0xf0); for (j=0; j<12; j++) { color (16*(5*rand()/32767)); bgnpolygon(); for (i=0; i<6; i++) { vv[0] = RRRANDO; vv[1] = RRRANDO; v2f (vv); }
endpolygon(); }
}
main () { int i, j, k, iinc=1, jinc=3, kinc=7;
prefsize (400.0, 400.0); winopen ("antialiased lines"); cmode(); doublebuffer(); gconfig();
save_cmap(); /* create the color ramp --- the foreground color will be white */ load_foreground_cmap (255, 255, 255); /* draw the random background */ draw_background(); swapbuffers (); draw_background();
/* the writemask write-protects the background while the lines * are being drawn */ writemask (0x0f); /* loop until the right mouse button is depressed */ while (!getbutton(RIGHTMOUSE) && !getbutton(ESCKEY)) { color (0); clear (); pushmatrix(); /* draw normal, jaggy lines */ linesmooth(FALSE); color (15); pushmatrix(); translate (10.0, 10.0, 0.0); rotate( 500-getvaluator (MOUSEY), 'z'); draw_fan(); popmatrix();
/* draw smooth, anti-aliased lines */ linesmooth(TRUE); pushmatrix(); translate (390.0, 30.0, 0.0); rotate( getvaluator (MOUSEY) + 400, 'z'); draw_fan(); popmatrix(); popmatrix(); swapbuffers(); /* cycle through a random set of foreground colors */ i+=iinc; j+=jinc; k+=kinc; if ((i+iinc>5*255) || (i+iinc<0)) { iinc = -iinc; i+=iinc; }
if ((j+jinc>5*255) || (j+jinc<0)) { jinc = -jinc; j+=jinc; }
if ((k+kinc>5*255) || (k+kinc<0)) { kinc = -kinc; k+=kinc; }
if ( i%5 == 0) { load_foreground_cmap ( (i/5)%255, (j/5)%255, (k/5)%255); } } restore_cmap();
}
/*This saves the colormap*/ #define lo_end 0 #define hi_end 255 short *CarrayR, *CarrayG, *CarrayB;
save_cmap() { CarrayR = calloc (lo_end+hi_end,sizeof(short)); CarrayG = calloc (lo_end+hi_end,sizeof(short)); CarrayB = calloc (lo_end+hi_end,sizeof(short));
getmcolors ((Int16 const)lo_end,(Int16 const)hi_end, CarrayR, CarrayG, CarrayB); }
/*This restores the colormap*/ restore_cmap() { mapcolors ((Int16 const)lo_end,(Int16 const)hi_end, CarrayR, CarrayG, CarrayB); } /* Changes: - Added the restoring of the colormap - Added escape key and right mouse for clean exit */
The linesmooth subroutine.
Pixel Coverage in GL3.2 Version 4 for AIX: Programming Concepts.