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GL3.2 for AIX: Graphics Library (GL) Technical Reference

About This Book

GL3.2 Version 4 for AIX: Graphics Library (GL) Technical Reference provides information on calls and subroutines for the Graphics Library (GL) and example programs that illustrate using basic GL subroutines. This application programming interface is for use with the Advanced Interactive Executive (referred to in this text as AIX).

Who Should Use This Book

This book is intended for programmers who develop 3-D applications. To use this book effectively, you should be familiar enough with the C programming language to write, compile, and link a program that prints Hello, World! on the screen. You should also be familiar with the GL programming interface. Use this book as a reference companion to the Graphics Library Programming Concepts book.

Before You Begin

Before you begin writing an application program that uses GL, see Graphics Library Programming Concepts to understand the major concepts and functions of graphics in AIX.

The examples given in this book are provided for the sole purpose of illustrating that the GL basic subroutines can be used to create extended or enhanced subroutines. These subroutines are provided "as is" without warranty of any kind, either express or implied, including but not limited to the implied warranties of merchantability and fitness for a particular purpose. The quality and performance of each of the GL subroutines is entirely your risk.

How to Use This Book

Overview of Contents

This book contains the following chapters and appendixes:

Highlighting

The following highlighting conventions are used in this book:

Bold Identifies commands, subroutines, keywords, files, structures, directories, and other items whose names are predefined by the system. Also identifies graphical objects such as buttons, labels, and icons that the user selects.
Italics Identifies parameters whose actual names or values are to be supplied by the user.
Monospace Identifies examples of specific data values, examples of text similar to what you might see displayed, examples of portions of program code similar to what you might write as a programmer, messages from the system, or information you should actually type.

Related Publications

The following books contain information about or related to programming graphics:

Ordering Publications

You can order publications from your sales representative or from your point of sale.

If you received a printed copy of Documentation Overview with your system, use that book for information on related publications and for instructions on ordering them.

To order additional copies of this book, use order number SC23-2630.


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