Audiovation
@8FD6.ADF
193-355  IBM AUDIOVATION ADAPTERS

Audiovation
   (includes Ultimedia pinout) 
15-pin - Joystick-MIDI-Port Pinout
Game Control Adapter / Joystick Pinout
Options FRUs
Drivers 
Audiovation Under W95
Game Port Settings
Diagnostic Testing 
   Wrap Cable
Buzzing
ADF Sections



Audiovation
Ultimedia 16 pin connector pinout courtesy of   Christian Hansen



15-pin - Joystick-MIDI-Port Adapter (female) Connector 

15-pin - Joystick-MIDI-port Adapter Connector - Pin-layout 
 Pin
Signal
I/O
Pin
Signal
I/O
 1
+5 Vdc
N/A
9
+5 Vdc
N/A
 2
Joystick A - Button 1
I
10
Joystick B - Button 1
I
 3
Joystick A - X-pos
I
11
Joystick B - X-pos
I
 4
Signal GND
N/A
12
MIDI OUT
O
 5
Signal GND
N/A
13
Joystick B - Y-pos
I
 6
Joystick A - Y-pos
I
14
Joystick B - Button 2
I
 7
Joystick A - Button 2
I
15
MIDI IN
I
 8
+5 Vdc
N/A
-
-
-



Game Control Adapter / Joystick  Original HERE
Joy Stick Schematic Diagram 


Options FRUs
Option
FRU
Audiovation Adapter/A
13H9294 (65G8863) 
Joystick Option Kit
92G7466 
Option
P/N
Audiovation Adapter/A 
92G7464 
IBM Audiovation MIDI and Joystick Option Kit
92G7466 

System Requirements (Minimum) An MCA Computer with a 386SX-25 or faster processor. 

NOTE: Some audio applications are very demanding and may require a 486 33MHz processor) 



Drivers 
From Christian Hansen
Audiovation works different from the ACPA. You'll need three diskettes with drivers. They are designed for windows 3.x, but works under win95. 
   Whenever you install software like RealPlayer, Cooledit, QuickTime and what have you, choose the 16bit versions, even though you are running win95. I once tried the nice swedish game *sinksub* The 32bit version was mute, the 16bit with crisp sound. 

Winblowze
If you need the driver disks, get them from Martin Adam's site 
av211.exe   Win/DOS install disk 1 of 3 
av212.exe   Win/DOS install disk 2 of 3
av213.exe   Win/DOS install disk 3 of 3 
av21util.exe    Audiovation Utilities/Diagnostics 
av20doca.exe   MCA Documentation (WP 5.1 format) 
av20doc.exe  Possibly the same documentation 

From Christian Hansen
   There is no drivers written specific for Windows 95, Windows 98, Windows NT or any other operating system.  The drivers do work with Windows 95, but are not pallable to all applications. If you want to play DirextX games – get another soundcard. If you want to get sound from the Internet – use Netscape. If you want to make recordings under Windows 95, get Cool Edit 1.53 from Syntrillium, since the W95 built-in soundsampler don’t work.  The drivers don’t work in a plain DOS environment - DOS applications must run in a DOS window under Windows. 

OS/2 (From Christian Hansen)
OS/2 MMPM (Be sure to unzip this one maintaining the directory “Audiodd”) 
OS/2 Mwave Manager  (No directories included) 
avos221.exe     OS/2 Fix for release 2.1 DEAD! 



Bundled Software (from Martin Adam's site) 

Band-in-a-Box   An application to play MIDI music arrangements for Windows by PG Music, Inc., enables the AUDIOVATION adapters to play back these songs at near-CD quality performance.
bandinabox.zip  Band in a Box 

QSound   An application that provides three-dimensional sound by Archer Communications Inc., gives the Mwave sampled-sound MIDI synthesizer incredible three-dimensional effects on ordinary speakers.
I got it. Looking at a site to store it.

Monologue  A text-to-speech application by First Byte, Inc., that translates written text into spoken words.  The text-to-speech synthesis engine translates English ASCII text strings into synthesized audio output for various applications, including word processing and spreadsheets.
monolog.zip   

Talk-To Plus  A Speech Recognition application,  from Dragon Systems, Inc., that provides an alternative to mouse or keyboard input.  Users of Windows 3.1 can navigate the graphical user interface with spoken commands, such as "File Save" and "Font Bold".  An active vocabulary of 64 commands changes automatically as applications are started and swapped.  Talk-To Plus supports speech recognition in U.S. English only.
talktodisk1.zip   
talktodisk2.zip   
talkworks.zip   



AUDIOVATION adapters support applications written for the M-Audio
Capture and Playback Adapter (M-ACPA) if the applications conform to
the M-ACPA device driver interface and do not require M-ACPA DSP
code.


Software Installation for Windows 

Installing Audiovation Software for Windows
       You are asked to decide which Audiovation options  you wish to install. Most users should select the Complete Installation You may select a Custom Installation if you wish to install a subset of the Audiovation options at this time. 
      (The Custom Installation will give you the following choices: Sound Play/Record, Audio Applets, MIDI Synthesizers, MIDI Ports, DOS Games Audio, Image Viewer.) 

TalkWorks 
      TalkWorks provides the Audio Recorder capability for Audiovation. 

Audiovation Under W95
>>Do Win95 drivers exist for the Audiovation sound board? 
>Nope.  Sorry.  Win3.1 16-bit drivers are the latest. 

From Peter 
... which can be used under Win95. The card even has a software-soundblaster emulation for the DOS-mode / DOS-box which -at least- works with DOOM ... :-) 
   The 16-bit software comes with own Mixer / Volume control ... the one from Win95 cannot be used and software which *requires* the Win95 controls do not work. 
   One trick: do not install the Win95 Multimedia stuff or uninstall it if you have it installed already. Then install the MWave software and reboot the system. Make sure the MWave stuff loaded properly - then install the Win95 Multimedia stuff again. The MWave will become "primary 
audio device" after that. Then you can play WAVs, MIDs, RMI and such ... some movies do not run with sound however. Depends on. 

> Just looked into the Audiovation ADF - must be the @8FD6.ADF  you'd downloaded, right?  Mentioned the comments inside the file? You could enable a PS/1 compatible Midi-port on the card with changing one pos-byte and uncommenting some more lines further below. The funny fact: the Midi-port sits at I/O 330h and uses Int 7 (uh-oh ... poor printer port!)... 

     I don't know: Win95's "Control Panel|System" utility doesn't show my LPT ports to utilize their "so-called" IRQ assignments. 

> ...and the game-port sits at I/O 200h - which is a lot more into the standards directions. However: I'm afraid you will get problems with the shared Interrupt 7 under Win95, which totally dislikes IRQ-sharing. 

     That's because the Mickeysoft "whiz kids" who wrote "Whenever95" were "PS/2-ignorant" and didn't even *know* there *was* a machine which supported IRQ sharing! 
     Too bad they didn't walk down the hall to the WinNT development people: as they (and any remaining Microsoft OS/2 people <g>) already *knew* of the PS/2's *superior" IRQ sharing capabilities! 

> Maybe you need to reconfigure your LPT1 to IRQ5 ... Damned Win95 !! Damned Microsoft. Why couldn't they get it right *one time*. 

Game Audio Port Address, IRQ / DMA Channel (default settings) 
           Port Address = 220 
           Interrupt Line (IRQ) = 7 
           DMA channel = 1 



Diagnostic Testing 
      There are two ways to test the Audiovation Adapter/A. You can use the Test Your Computer on the system Reference diskette, or you can use the atand alone diagnostic program      AUDDIAG.EXE located on the Audiovation Utilities/Options diskette. 

Wrap Cable
   During some of the tests you will be asked to connect the Wrap Cable from the adapter's Line-In port to the adapter's Line-Out port or from the adapter's Mic-In port to the adapter's Line-Out port.  The Wrap Cable is the stereo 1/8" - 1/8" audio patch/wrap cable that came with the Audiovation Adapter/A. 
   It is not a special cable, and if you have misplaced it, you can purchase a stereo 1/8" - 1/8" audio patch cable in most music or electronic stores.  If you have the MIDI and Joystick Option you are asked to use a MIDI cable to Wrap from MIDI Out to MIDI In.  (If you have this option we assume that you have purchased MIDI cables to connect your keyboard and you can use one of those cables as the Wrap cable.  Again it is not a special cable.) 



Buzzing
   I have a computer with an audio front panel that is connected to my Audiovation Adapter using an internal cable.  There is nothing connected to Line-Out on the Audiovation rear panel.  When I try to use the Audiovation Adapter, I get a buzz from the front panel speaker(s). 

    Some Audiovation Adapters have an internal wrap circuit from Line-Out to Line-In for diagnostic testing.  When a 1/8 inch phone plug is inserted into Line-Out to connect a speaker or headset the internal wrap circuit is disconnected.  But when the audio front panel is used instead of the Audiovation rear panel, the internal wrap circuit is not disconnected. 
   Try inserting the headphone set into the Line-Out socket.  If the buzz stops and the Adapter functions OK you have an internal wrap circuit that needs to be disconnected.  One solution is to purchase a 1/8 inch phone plug and insert it into the unused Line-Out socket on the Audiovation rear panel. 



AdapterId 8FD6 IBM Audiovation Adapter

;To enable PS/1 MIDI mode change pos[0]=XX00X0XX to pos[0]=XX00XXXX and uncomment the lines related to MIDI at the end of this file 

I/O Address Selection
   This item enables the selection of I/O addresses that are used by the adapter 
      <0400-041F 04F8-04FF>, 0800-081F 08F8-08FF, 0C00-0C1F 0CF8-0CFF, 1000-101F 10F8-10FF, 1400-141F 14F8-14FF, 1800-181F 18F8-18FF, 1C00-1C1F 1CF8-1CFF, 2000-201F 20F8-20FF, 2400-241F 24F8-24FF, 2800-281F 28F8-28FF, 2C00-2C1F 2CF8-2CFF, 3000-301F 30F8-30FF, 3400-341F 34F8-34FF, 3800-381F 38F8-38FF, 3C00-3C1F 3CF8-3CFF, 4000-401F 40F8-40FF, 4400-441F 44F8-44FF, 4800-481F 48F8-48FF, 4C00-4C1F 4CF8-4CFF 

Arbitration Level
   This item enables the selection of available MicroChannel Arbitration  levels. 
      <Level 8>, 9, A, B, C, D, E, 1, 3, 5, 6, 7 

Fairness Enable/Disable
   Enables the MicroChannel Fairness feature to be enabled or disabled. 
      <Disabled>, Enabled 

NOTE: To enable PS/1 MIDI mode - uncomment the following lines and re-configure 

MIDI Port Enable/Disable
  MIDI may be enabled or disabled by the user. If an MPU adapter is also installed in the same system using Primary addresses, set this item to 'Disabled' or use the Alternate addresses for the MPU 
     <Enabled ( io 0330h-0335h int 7)>,  Disabled 

Game Port I/O address
   The game port I/O address is located at 0200h - 0207h 
           <0200h-0207h>

DSP Interrupt Selection 
   Digital Signal Processor Interrupt is set at 15. It cannot be changed. 
        <interrupt Level 15 decimal>
 


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