ASUS Stereoscopic Driver for OpenGL ------------------------------------ Important notes before you start to play STEREO games: 1. You must select higher resolutions for stereo modes. For example, 1280x960 -> 640x480 stereo mode 1280x1024 -> 640x480 stereo mode 1600x900 -> 800x600 stereo mode 1600x1200 -> 800x600 stereo mode 2048x1536 -> 1024x768 stereo mode (16-bit color only) 2. ViewAngle is the parameter for the feeling of depth. The larger Embossment value will make objects run out of screen. Release Notes ------------------------------------- 3.66 Beta 1: * Fix Quake3 bug in V3800 * Now support V3400/V3800 models * Fix GPF issue after exiting specific applications 3.62 Beta 8: * Fix wrong string on OSD 3.62 Beta 6: * Add OpenGL OSD(On Screen Display) and update schemes for games. * Fix switching mode issue. 3.62 Beta 5: * Add Unreal/Unreal Tournament engine support. 3.62 Beta 4: * Add Embossment support. You can see the objects go out of screen. * Fix Half-Life back-to-menu issue. 3.62 Beta 2: * First release and support Quake2/Quake3 engine games. 3.75 * There is flashing problem with screen saver "3D Pipes" when the "multiple" option is turned on. Notes/Known issues for specific games ------------------------------------- Limitation for all applications: 1. If your application uses the characters composed of thin lines, the characters could be fuzzy/unreadable when you turn on stereoscopic mode. 2. Currently ASUS AGP-V3400TNT user is recommended to use 1280x960/1280x1024 16-bit color mode as stereoscopic mode due to less available video memory. Quake 2: Limitation 1. You must select either "Use block transfer" of Buffer flipping mode option or "Always off" of Vertical sync option on the OpenGL page of display properties- Advanced-Advanced-OpenGL. Otherwise you will see flashing triangles on playing scene. Quake 3: Limitaion 1. The model for player is showed once(on the image of one eye) when you enter "Control" menu of Quake 3. 2. Note for V3400 users: Please select "Vertex" in Setup\System\Graphics\Lighting option of Quake 3 menu for less texture usage. Unreal Tourament: 1. Please select "Double" option in MENU "Options-Preferences-Video-Font Size" Unreal: Wheel of Time: 1. There are some garbage lines around the boundary of screen. Half-Life: SiN: Heretic II: No known issue.