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Click Bump
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           | The Bump Deformation Definition dialog box is displayed. | 
          
         
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Select the surface to be deformed. 
       
        
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Select the Limit curve, that is the curve 
       delimiting the deformation area. 
       
         
           | The limit curve needs to be lying on the surface to be deformed. 
           If not, use the Create Projection contextual menu on the
           Limit curve field to project the limit curve on the 
           surface. | 
          
         
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Select the Deformation center, that is the 
       point representing the center of the deformation. 
       
         
           | The deviation will be at its maximum at this point, and evolve 
           towards the limit curve, where it should reach 0. | 
          
         
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Select the curve indicating the Deformation 
       direction. 
       
         
           | The deformation is propagated along this direction. By default, 
           the Deformation direction is normal to the deformed 
           element. | 
          
         
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Set the Deformation distance, that is the maximum 
       distance, along the Deformation direction, from the deformed 
       surface towards the Deformation center. 
       
        
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Click Preview to preview the bumped surface.  
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Click Add Param>> to display further options: 
       
         
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           You can:
           
             - define the continuity to be kept between the deformed area and 
             the surface outside the deformation area (point, tangent, or 
             curvature continuity)
 
             - specify a projection direction if the Deformation Center 
             does not lie within the selected surface to be deformed, so that it 
             is projected onto it.
 
             - define a center curvature value to 
             control the shape of the bump deformation.
 
             If the value is:
               - equal to 1 (case A), the shape is the default one (as if no 
               value was defined)
 
               - smaller than 1 (case B), the shape is flatter
 
               - bigger than 1 (case C), the shape is steeper
 
              
             Note: all values are allowed (positive, null, and negative 
             values), however it is advised to define a value comprised between 
             -1 and 5.  
            
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           In case 
           of curvature continuity, the original continuity between the 
           deformed area and the surface outside the deformation area will be at 
           best kept but may be approximate in certain cases.  | 
          
        
        
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Click OK to validate the surface deformation. 
       
         
           | The element (identified as Bump.xxx) is added to the 
           specification tree. | 
          
         
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           You can edit the bump's parameters. Refer to
           
           Editing Parameters to find out how to display these parameters in 
           the 3D geometry. | 
          
        
        
      
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