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Create an empty environment (either box, cylindrical or
spherical).
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Choose the
point of view you want to use then click Create Camera
.
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Click Create Spot Light
to define a conical light source then orientate the light as you wish
with the help of the light preview on the environment walls.
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Right-click the light in the specification
tree then select Light View to make sure you have the desired
illumination. This command lets you see the light point of view. Only the
lit elements contained in the light preview shape will be lit at
rendering time.
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Set the lighting attenuation so
that it does not end before the environment, otherwise the
environment will be almost entirely shadowed. |
-
Click Quick Render
to make a quick render from the light view. Perform as many modifications
as necessary and check that what you get is really what you want to lit.
-
Right-click the Camera item in the specification tree then select
Camera View.
| You can then perform changes and make quick renders
to adjust the frameset to your needs. |
-
Apply a
texture on your environment and your part(s) by clicking Apply
Material
and check the result by creating a quick render.
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| Once you are satisfied, you can create a shooting
to have a finer result. To do so: |
-
Click
Create Shooting
to define the shooting parameters.
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We advise you not to modify the
default shooting parameters except those concerning accuracy. When
the accuracy parameters is set beneath the mid value, you obtain a
result nearly as identical as the quick render. |
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Right-click a material in the specification tree then
select Properties to adjust the material parameters.
-
Click
Render Shooting
to check the result then go back to the material Properties to correct
the parameter definition if necessary.
Here are a
few tips for lighting parameters:
- Ambient: use very carefully the Ambient
parameter ("good" values are around 10%) to avoid final color
saturation
- Diffuse: start by setting the Diffuse
parameter to the minimum intensity: when you define the material
lighting, the sum of all parameters (except Shininess) should be
roughly equal to 1 to render the material with realism, but
nothing forbids you to choose higher or lower sum values to
achieve special effects: they might simply be harder to control
- Reflectivity/Specular: set the Reflectivity
and the Specular parameters simultaneously
- Transparency: if the material is transparent,
define a Transparency value.
We recommend you to define this parameter at the end.
|
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When the result is satisfactory, adjust the shooting
parameters to refine the result such as the reflection number, the
anti-aliasing, etc. in the Shooting Definition dialog box.
-
Click OK when you have finished.
| The scene is defined and ready to be rendered. |
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