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Click Curve Sculpt
.
The Curve Sculpt dialog box is displayed. |
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The Section icon
becomes available
from the Tools Palette toolbar.
- If this option is not activated, the mesh is split along the
curves.
- If this option is activated, the mesh are not split along the
curves.
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Holding the Ctrl key, select the curves to
sculpt with.
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Select the polygonal mesh.
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Click Apply.
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Define the profile:
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You can check the Dynamic button to
automatically sculpt the mesh on the fly. |
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Define the influence area around the curves:
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Check the
Show button to display the area that is affected by
sculpting on the polygonal mesh. Use the manipulators to define the
area (as shown in the picture)
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Click
Refine to refine the sculpt by adding triangles
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Check the
Uniform button and use the spinners if you wish to force
a constant transition width along the curves.
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If you uncheck the Uniform button, you are able to
define the influence area curve by curve.
Simply position the manipulator on the curve whose area you wish to
modify and drag the manipulator to the desired transition width. |
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Define the offset:
-
Check the
Show button to display the change to the sculpting curve
before applying it to the polygonal mesh. Use the manipulators to
define the offset (as shown in the picture)
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Check the
Uniform button and use the spinners if you wish to force
a constant offset.
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If you uncheck the Uniform button, you are able to
define the offset curve by curve.
Simply position the manipulator on the curve you wish to modify the
offset and drag the manipulator to the desired offset. |
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Click OK
to end the sculpt.
Here is the result: |
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