Managing Attributes Overloads

 

When performing a design review, a user might create many scenes in order to study different variants of the mock-up. Sometimes a user might modify some attributes in the scene and then prefer to remove some of those modifications. Sometimes a user might want to save the current graphic properties or activation status in the scene without modifying them.

The ability to modify the attributes overloaded in the scene enables you to perform such scenarios.
 

This functionality is only available for scenes in overload mode Partial.
  1. Double-click Scene.1 in the specification tree to activate the Enhanced Scene.

  2. In the specification tree, right-click Scene.1 in the specification tree and select Scene.1 object -> Manage Attributes Overloads in the contextual menu.
    The Manage Attributes Overloads dialog box appears.

  3. Click the OK button to close the dialog box.

  4. Modify one of the properties that is not yet indicated as overloaded, e.g. modify the graphic property Color for the product NOZZLE1.

  5. Re-open the Manage Attributes Overloads dialog box as in step 2 above.
    The graphic property for NOZZLE1 will now be indicated as overloaded.


     

  6. To remove the overload, in the Products Selection area, select NOZZLE1 and in the Attributes Management area, click the Graphic checkbox.
    In the table, the corresponding X has now become the string Remove.

  7. To overload an attribute that is not yet considered overloaded (e.g. the Graphic attribute for the component BODY2), select the BODY2 line and check the Graphic checkbox.
    In the table, the corresponding attribute is now marked Overload.

  8. Click the OK button to validate the modifications.
    The Graphic properties previously overloaded for NOZZLE1 are no longer considered to be overloaded.
    The modifications are immediately visible in the geometry area of the scene if you are in scene context.

ainfo.gif (980 bytes) You can customize the list of attribute types displayed in the Manage Attributes Overloads dialog box:
  • click the Customize button
  • check attribute types that you wish to be displayed
  • uncheck attribute types that you do not wish to be displayed
  • click the OK button to validate

 

ainfo.gif (980 bytes)ainfo.gif (980 bytes) You can also use the contextual menu to toggle the attribute overload state by right-clicking in the Manage Attributes Overloads dialog box. Note that the proposed actions in the contextual menu are a function of the current attribute overload states.

ainfo.gif (980 bytes) Note: When overloading position or graphic properties using the Manage Attributes Overloads dialog box, the initial value of the parameter values are the corresponding values for the assembly. Attribute values for the components can then be modified at any time in scene context.

Note: A typical scenario of overloading position, graphical properties might be: the user wants to capture in his scene the current values for position / graphical properties, so that if they are modified outside the scene, the scene itself is not impacted. It is similar to a full scene limited to some attributes. Overload position is identical to the command overload position.

Note: When overloading position of a child product component, its parents are automatically overloaded (same behavior as when using the compass or move command: the branch becomes flexible). The Manage Attributes Overloads dialog box is updated accordingly.

Note: When removing position overload from a parent product component, its children will no longer be overloaded from a position point of view. The Manage Attributes Overloads dialog box is updated accordingly.