Constant Edge Fillet Object

Definition

A fillet is a curved surface of a constant or variable radius that is tangent to, and that joins two surfaces. Together, these three surfaces form either an inside corner or an outside corner. 

Important Note:

To specify a fillet  within your script, you must have a part open, then:

  1. Create a Fillet by using the isa keyword.
    Fillet1 isa ConstantEdgeFillet ( ) { }

  2. Right-click anywhere inside the parentheses and select Get Edge or Get Surface. Then, in the geometry area, select the edge or the face to be filleted.

Example

Box1 isa CATPart
  {
    BoxPart isa Part
       {
         PartBody isa BodyFeature
           {
             Box1 isa Box
               {
                 Width = 20.0 mm ;
                 Height = 25.0 mm ;
                 Length = 15.0 mm ;
               }
        // Use Get Edge or Get Surface
        // from the contextual menu to retrieve
        // the edge or face to be filleted

              Fillet1 isa ConstantEdgeFillet ( face to be filleted)
               {
                 Radius =1.0 mm;
               }
            }
        }
  }