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This task explains how to
manipulate objects precisely, using the Edit... contextual
command. You can:
- reset the position of the compass (and selected object) via its
manipulation handle (red square), by specifying its X, Y and Z
coordinates and rotation coordinates with respect to the center of the 3D
scene
- translate the object (or just the compass) to a new position in
increments along the X, Y and Z axes
- rotating the object (or just the compass) about the X, Y and Z axes
in increments
- translate over a specified distance in the direction of the
privileged plane
- translate over the distance between two elements (line/edge/plane)
you select
- rotate through an angle you set, or an angle between two elements
(line/edge/plane) you select.
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Drag and drop the compass onto the object, then point to
the compass and right-click to display the 3D compass, or double-click
the compass to display the contextual menu.
In our example, drag and drop the compass onto the
object and right-click: |
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Right-click then select Edit to display the
Parameters for Compass Manipulation dialog box:
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The Parameters for Compass
Manipulation dialog box stays open during manipulation. |
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Note that:
- the current coordinates of the compass manipulation handle
(red square), with respect to the center of the 3D scene, are
displayed in the corresponding fields for the Position option. In
our example, the center of the 3D scene, in this case, is the
point of intersection of the 3 planes located on the pad
- when the compass is snapped onto an object (whether the
Parameters for Compass Manipulation dialog box is open or
not), the letters identifying the compass axes are displayed
differently from the usual color and size: they are white
surrounded with a dark-blue border and their size is 50% bigger for
greater readibility whatever the background color.
This enables you to see more clearly the compass orientation,
which is especially useful when the compass is snapped onto
objects with many different colors or with many small details.
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In the Coordinates area, select the axis system with
respect to which you will edit the coordinates of the compass. You can
select:
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either the
Absolute axis system: allows you to move the part
with respect to the absolute axis system of the product
containing the part
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or the
Active object: allows you to move the part with
respect to the object which is active. To define an object as
being "active", double-click it in the specification tree: the
object is then highlighted in blue to indicate it is active.
For instance, let's suppose the active object is a part with a
local axis system defined as current: in that case, choosing
Active results
in displaying the coordinates of the compass with respect to the
local axis system of the part.
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Reset the X, Y and Z coordinates of the compass to zero,
using the Position options, then click Apply.
In our example, because you dropped the
compass onto an object, the compass and the object patch are
moved to the center of the 3D scene as follows: |
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The Increment options let you translate
or rotate the compass about the U, V and W axes in increments. When
using these options, axes are highlighted according to the
increment button you click as shown below: |
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Translation along U |
Rotation about U |
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Translation along V |
Rotation about V |
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Translation along W |
Rotation about W |
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Once an axis is highlighted, it
remains so until:
- you highlight another axis by clicking it with the mouse
- you move the compass to another location using any
interaction other than a click on one of the increment buttons
- you close the Parameters for Compass Manipulation
dialog box.
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Increment options can be used in the
Part Design workbench but note that axes are not
highlighted. |
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To translate the compass and the object by increments
along an individual axis (U, V or W), set the translation values for an
axis, then click
or
to translate in forward or reverse direction, respectively.
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To translate an object along a vector derived from two
objects you select, click Distance in the Measures area and
select the two elements.
When you click Distance, all options in the dialog
box are grayed out. You can select any of the following:
- a point
- a line
- or a plane.
The value for the detected distance is highlighted in the
appropriate fields, expressed in the units of the compass. Note
that, depending on the compass orientation, some or all of the X, Y
and Z coordinates might be calculated.
If the first element is a line or a plane, you can then select a
second element or enter a distance. For example, selecting a line
implies that you want to translate the object in the direction of
the line, and you can enter the distance for the translation in the
Distance field. However, if you just select the two elements, the
distance between the two is displayed in the Distance field, and
the object will be translated over this distance and in the same
direction. If the second element is a plane, the direction of
translation is normal to the plane.
Then, click either
or
to the
right of the Distance box to translate the object in the
reverse or forward direction, respectively. |
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To rotate, set the rotation angle and click
or
for the axis about which you want to rotate.
For example, with the object still located at the
center of the 3D scene, rotating about the U axis produces this
result: |
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To rotate the object through the angle between two
elements, click Angle and select the two elements.
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